Importing Vroid characters in Daz

taiuritaiuri Posts: 590
edited August 2021 in The Commons

Hi!

I'd like to import Vroid characters into Daz, but I can't figure out how to do it.

I tried to convert them to .pmx and then import them into Daz, but they don't do it correctly. That's why I think it'd be better if I export directly from Vroid to Daz, but I don't know how to do it.

I hope you can help me, guys!

Post edited by taiuri on

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,779

    I doubt there is a direct way to do it. Like any other figures, you usually have to import as .OBJ and then rerig it in DS.

  • taiuritaiuri Posts: 590
    edited August 2021

    I got to convert them into .pmx thanks to a Unity converter there's easily available. And I get to open it successfully in MMD and PMX Editor, like I show in the 2 screencap.

    However the problem is in Daz, where I need it.

    I can import MMD models to Daz thanks to a script is available too, and it works good, except in Vroid converted models.

    I suspect the problem is with the textures. Like you can see in the first screencap, in the Surfaces tab, choosing the eyeline element, the diffuse color has the texture, but also a color 113, 41, 41 which is the one is causing the issue. 

    So, I need that color is transparent, but I can't figure out how to do it. If I choose the white color, the round is white, when I need it transparent.

    Do you know how to get the round color is transparent? I think if I get to solve that, it can be loaded correctly in Daz Studio.

    I hope yoy can help me, guys!

     

    Error a.png
    1366 x 768 - 310K
    Error b.png
    1366 x 768 - 207K
    Post edited by taiuri on
  • jestmartjestmart Posts: 4,449

    The texture is probably in a format that has an alpha channel.  Its native program can use the alpha channel directly but Studio needs it to be extracted as a separate opacity map.

  • taiuritaiuri Posts: 590

    jestmart said:

    The texture is probably in a format that has an alpha channel.  Its native program can use the alpha channel directly but Studio needs it to be extracted as a separate opacity map.

    That could be possible. And do you know how can I extract it?

  • outrider42outrider42 Posts: 3,679

    You have to use photoshop or some other editor to make the opacity map. You have to remove the color, then turn the brightness/contrast all the way up to make the visible parts white. Then add a new layer and make this layer black, and underneath the 1st layer. That 's it, save it as png or jpg and plug this into the opacity channel.

    You may have other issues, BTW. Those models are built in a different way than Daz models are. Kind of hard to explain, but this can cause the models to look blockier than in their native software.

  • taiuritaiuri Posts: 590

    outrider42 said:

    You have to use photoshop or some other editor to make the opacity map. You have to remove the color, then turn the brightness/contrast all the way up to make the visible parts white. Then add a new layer and make this layer black, and underneath the 1st layer. That 's it, save it as png or jpg and plug this into the opacity channel.

    You may have other issues, BTW. Those models are built in a different way than Daz models are. Kind of hard to explain, but this can cause the models to look blockier than in their native software.

    Yes, it worked!! Thank you! You made me the day! :D

  • taiuri said:

    Hi!

    I'd like to import Vroid characters into Daz, but I can't figure out how to do it.

    I tried to convert them to .pmx and then import them into Daz, but they don't do it correctly. That's why I think it'd be better if I export directly from Vroid to Daz, but I don't know how to do it.

    I hope you can help me, guys!

     

    OLÁ, SOU WAGNER DAVI, PARA IMPORTAR DO DAZ USE O BLENDER, PROCURE POR UM PLUGIN DO BLENDER, É GRATUITO E FUNCIONA, DO BLENDER VOCÊ PODERÁ IMPORTAR DO VROID E EXPORTAR COMO QUALQUER TIPO DE ARQUIVO.

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