Daz studio unable to locate texture files

(sorry for poor english)

Out of nowhere daz studio act up and suddently cant locate texture files when I try to load a scene(duf file). The texture files are right  where they are, but daz stduio just won't load. 

Theres no problem with textures when loading individual assets, I can't cant load a full scene. Any help would be appreciated.

:)

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Comments

  • leo_bearleo_bear Posts: 44

    Seems like ds is having trouble locating my J drive. What should I do..

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  • What are you content directories set to - Edit>Preferences>Content tab, click the Content Directory Manager button.

  • leo_bearleo_bear Posts: 44

    Richard Haseltine said:

    What are you content directories set to - Edit>Preferences>Content tab, click the Content Directory Manager button.

    Hi Richard, Most of my assets are installed in my external drive(J). ds for some reason just can't locate them.

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  • PerttiAPerttiA Posts: 10,024

    There seems to be more folders under "Daz Studio Formats" than just those three, which are they?

  • frank0314frank0314 Posts: 14,251
    edited August 2021

    This is probably a stupid question but did you check to make sure the J:/ is operational and recognizable and it didn't go bad?

     

    Edit to add: What product are you trying to load?

    Post edited by frank0314 on
  • leo_bearleo_bear Posts: 44

    PerttiA said:

    There seems to be more folders under "Daz Studio Formats" than just those three, which are they?

    The other folders are mostly nsfw third party assets. I believe those don't have anything to do with the problem.

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  • leo_bearleo_bear Posts: 44

    frank0314 said:

    This is probably a stupid question but did you check to make sure the J:/ is operational and recognizable and it didn't go bad?

     

    Edit to add: What product are you trying to load?

    Yes they are operational and acessable. 

  • PerttiAPerttiA Posts: 10,024

    bearfft said:

    PerttiA said:

    There seems to be more folders under "Daz Studio Formats" than just those three, which are they?

    The other folders are mostly nsfw third party assets. I believe those don't have anything to do with the problem.

    You are still not showing them all, I'm looking for possible nesting 

  • frank0314frank0314 Posts: 14,251
    edited August 2021

    Go to Content DB Maintenance>Re-Import Metadata. Just to see if there is some form of glitch that is causing it. It won't hurt anything.

    Post edited by frank0314 on
  • leo_bearleo_bear Posts: 44
    edited August 2021

    PerttiA said:

    bearfft said:

    PerttiA said:

    There seems to be more folders under "Daz Studio Formats" than just those three, which are they?

    The other folders are mostly nsfw third party assets. I believe those don't have anything to do with the problem.

    You are still not showing them all, I'm looking for possible nesting 

    It is a little bit messy but there you go. :) 

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    Post edited by leo_bear on
  • PerttiAPerttiA Posts: 10,024

    bearfft said:

    PerttiA said:

    bearfft said:

    PerttiA said:

    There seems to be more folders under "Daz Studio Formats" than just those three, which are they?

    The other folders are mostly nsfw third party assets. I believe those don't have anything to do with the problem.

    You are still not showing them all, I'm looking for possible nesting 

    It is a little bit messy but there you go. :) 

    And what's behind doors 5 and 6, ie. "New Content Set" and "New Content Set (2)"? 

  • leo_bearleo_bear Posts: 44

    PerttiA said:

    bearfft said:

    PerttiA said:

    bearfft said:

    PerttiA said:

    There seems to be more folders under "Daz Studio Formats" than just those three, which are they?

    The other folders are mostly nsfw third party assets. I believe those don't have anything to do with the problem.

    You are still not showing them all, I'm looking for possible nesting 

    It is a little bit messy but there you go. :) 

    And what's behind doors 5 and 6, ie. "New Content Set" and "New Content Set (2)"? 

    Theres nothing in them. I created by accident and forget to delete them 

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  • leo_bearleo_bear Posts: 44

    frank0314 said:

    Go to Content DB Maintenance>Re-Import Metadata. Just to see if there is some form of glitch that is causing it. It won't hurt anything.

    Thanks for the advice. I tried to re-import metadata and it is not helpful.

    It is not the product's problem. Loading indiviual products are fine, but loading a scene it will say that it is missing textures. Mannauly Relocating all the textures in a scene is time consuming and not an effeicent way to solve the problem. Any other ideas?

     

     

  • Richard HaseltineRichard Haseltine Posts: 102,216
    edited August 2021

    Only the Current Set matters in any event.

    The thing is, the path in the error is only the relative path in the file - the fact that is is listing folders in front of the Runtime, which would be the starting point, does suggest that at one time there was another folder - prsumably the root J: drive - selected as a content directory and the files were saved while that was true.

    Can you load content, rather than your own saved scenes?

    Post edited by Richard Haseltine on
  • leo_bearleo_bear Posts: 44

    Richard Haseltine said:

    Only the Current Set matters in any event.

    The thing is, the path in the error is only the relative path in the file - the fact that is is listing folders in front of the Runtime, which would be the starting point, does suggest that at one time there was another folder - prsumably the root J: drive - selected as a content directory and the files were saved while that was true.

    Can you load content, rather than your own saved scenes?

    If you mean content as products, yes I am able to load them with no problems. The only problem I have is with the saved scene. 

  • leo_bear said:

    Richard Haseltine said:

    Only the Current Set matters in any event.

    The thing is, the path in the error is only the relative path in the file - the fact that is is listing folders in front of the Runtime, which would be the starting point, does suggest that at one time there was another folder - prsumably the root J: drive - selected as a content directory and the files were saved while that was true.

    Can you load content, rather than your own saved scenes?

    If you mean content as products, yes I am able to load them with no problems. The only problem I have is with the saved scene. 

    OK, then that is probably what I mentioned - when you saved the scene you also had a second content directory seelcted which contained the real one, and instead of recording the location within the real directory DS recorded the location within the parent directory - which added the unneeded folders. If you expand the saved scene file in its folder (using the Batch Convert pane in DS or an archive tool such as 7Zip) and open the result in a text editor a search shoudl find lots of entries containing

    work/daz3d/my%20daz%203d%20library/

    if you search and erpalce those with nothing and save the result as a .duf file (don't overwrite the original in case of accidents) then I think you will find the scene opens OK.


     

  • leo_bearleo_bear Posts: 44

    Richard Haseltine said:

    leo_bear said:

    Richard Haseltine said:

    Only the Current Set matters in any event.

    The thing is, the path in the error is only the relative path in the file - the fact that is is listing folders in front of the Runtime, which would be the starting point, does suggest that at one time there was another folder - prsumably the root J: drive - selected as a content directory and the files were saved while that was true.

    Can you load content, rather than your own saved scenes?

    If you mean content as products, yes I am able to load them with no problems. The only problem I have is with the saved scene. 

    OK, then that is probably what I mentioned - when you saved the scene you also had a second content directory seelcted which contained the real one, and instead of recording the location within the real directory DS recorded the location within the parent directory - which added the unneeded folders. If you expand the saved scene file in its folder (using the Batch Convert pane in DS or an archive tool such as 7Zip) and open the result in a text editor a search shoudl find lots of entries containing

    work/daz3d/my%20daz%203d%20library/

    if you search and erpalce those with nothing and save the result as a .duf file (don't overwrite the original in case of accidents) then I think you will find the scene opens OK.


     

    Sounds good, but theres hundreds of lines for each scene file. May i ask is there a script that can do the work?

  • Just use search and replace in your text editor (I would not use a word processor for this). Use search to see if you do have lines containing that string, which I thinkis correct, and if you do then (working on a copy) do a replace all. If it is the issue a good text editor will let you chnage multiple fiels at once.

  • PerttiAPerttiA Posts: 10,024

    Notepad++ is a good text editor for that sort of thing.

  • SpaciousSpacious Posts: 481

    When you get stuff loading right again, you may want to go in and clean all that up too.  I've never noticed any troubles from having even as many as 10 library folders, but with as many as you seem to have, I would imagine it's slowing you down.  DAZ tries to treat the entire content library as one big folder and scans through the entirety of evrything each time you load an asset.

  • leo_bearleo_bear Posts: 44

    PerttiA said:

    Notepad++ is a good text editor for that sort of thing.

    Thank you! This text editor is really helpful. 

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