Aguja Mermaid for Genesis 8 Female Plus Mertail and Fins
![digitell](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/743/nNXEZ352MJBO1.jpg)
in The Commons
I am having issues with this product:
https://www.daz3d.com/aguja-mermaid-for-genesis-8-female-plus-mertail-and-fins
and have read the readme, set the body textures and tail to same settings and all and still there is a difference in where the tail belly part is a different shade as the G8F body. There is a line where the 2 meet when I render. It looks fine in the preview but when the render starts it is clearly different shades.
Is there something I am missing?
Any help would be greatly appreciated..it shouldnt be this difficult..
Comments
I just bought this set and am really loving its quality and scope, however I'm also have the same issue as digitell and am dissapointed to see there has been no response to their question since Aug 2021. Any help with this would be really appreciated!
Contact Daz support if you want help - its their job.
I don't see an obvious "line" at the intersection of the torso and the tail geograft using either human or mermaid textures. There is a slight blurring at the seam, but you need a life-sized render to notice. I can see a tiny offset of the geograft where it attaches, so that might cause a slight shadow line or mismatch in textures, depending on the lighting.
How about a close-up render to demonstrate?
I quickly played around with the model and there are only three things I can think of...
1) there are two texture sets for the figure. A human set and a mermaid set. Are you loading the mermaid Aguja 8 figure and then attaching the tail onto it? The tail's default setting is the human matching texture. That can give the two-tone look. Or...
2) It might be your geoshell distance settings. If the distance setting is set beyond a certain point, it can cause a line. Or...
3) I am noticing a blurry line around the bellybutton area (it does get a bit shiner). The mertail and figure models meet in the mid torso area, though. I believe this is intentional, to give an effortless transition from human proportions into mermaid proportions. (I included a picture of this option)
1) Mixing the human and mermaid textures creates an obvious edge, nothing subtle about it.
2) The geoshell is created from the figure and the geograft all in one piece, and hiding it makes no difference in the render. It is only used for the stripes overlay, which are mostly on the back.
3) The skin textures are a very complex blend that use every trick in the book available to the Iray shader (except emission and backscattering, it seems). The surface settings for the torso and the tail graft are identical, except for the bitmaps used, of course. The lighter coloured band around the belly is just more reflection off of the upward curvature from light sources higher up. If you look up from a lower point of view, the upper belly seems lighter.
The seam is a few inches above the bellybutton, and I still say the transition is almost indistinguishable.
Here is a sample of what I was talking about..you can see the line plainly
1) I never said the the first option was subtle, the third one was the subtle one (using both the mermaid figure and mermaid tail textures).
So it does look like you are mixing the human and mermaid texture options. In the materials, there should be an !All Mermaid set to fix that. If you're trying to mix other character textures with this set, sadly, it's just designed for Aguja.
Good luck and Happy Rendering!
Well, the OP did say that the settings were the same. Anyway, the materials for the tail are in a different folder than the figure (could be a little confusing). Just use a human or mermaid version of each and you should be good to go.
I had noted the different human and mermaid textures, and was sure to use both the 'mermaid' ones for figure and tail. In the viewport the textures seems to match perfectly, but when rendered appear quite different -
[url=https://www.flickr.com/gp/63491145@N05/M7dA4g0C42][img]https://live.staticflickr.com/65535/52283680421_1ea2e1d55d_h.jpg[/img][/url][url=https://www.flickr.com/gp/63491145@N05/M7dA4g0C42]
@Fenris9: Does this happen everytime you load the figure and mertail? Or just with this particular scene?
I tried playing around with a few things to match your scene, but couldn't duplicate the error you're facing.
Yeah, I thought it was originally a result of messing around with the many skin variables (shine and translucency) and not getting them to match up. I then went back to basics and loaded the default figure and default tail. I have tried a combination of the default skins as shown. The human combo appears to work for me, but sadly thats not the look I was going for -
https://flic.kr/p/2nE3VyX
Every combination I'm doing comes out fine between the figure and the tail (loading the human figure; then the mertail, loading the mermaid figure then the mertail; or even changing the materials of the two figures). My best advice would be take a screencap of your surface settings (G8F's TORSO surface material and Aguja's Tail Base TAIL surface material) so others can look at it and compare it to their own. Hopefully find the problem there.
Thanks for all your help, I appreciate it. Still can't figure this out though. I wondered if it might not have fully downloaded properly, as its listed as 697mb, though my download is only 696mb, I don't know if that is significant?. I've tried re-downloading the file again, but the last three times it has failed, so don't know whats going on! I'm going to leave it today and maybe come back to this later. Thanks again
Nope, the texture I used for the lady is the MERMAID texture..NOT the human one.
What Fenris 9 has posted is exactly the issue I am having..the veiw port looks fine but when rendered there is a very noticable line with different textures.
It can be fixed in Photoshop or similar post work ware...but would be so nice if we didnt have to :)
So, you load the "Aguja Mermaid" version of G8F (with default Mermaid texture), then load "Aguja !Tail and Fins ALL" (with default Human texture on the torso), then apply an "Aguja !All Mermaid x" material preset to get a Mermaid torso surface (and all the other tail surfaces). No other settings or adjustments. Your render shows the distinct texture change at the torso. More or less what happens?
The bottom half looks like it has an opaque covering, like a semi-transparent geoshell over it. There are no other geoshells present on the tail? That would show in Texture Shaded preview, but try hiding any geoshells before rendering to see if that makes a difference.
With the Surfaces tab open, select the Geoshell in the Scene tab (there should only be the one). Switch to the Surface Selection tool, and select the Aguja Geoshell in the Surfaces tab. The boundary of the geoshell will be outlined in the viewport, and should include all of G8F, the tail, the scales and the gills, all as one piece.
I see no geoshells in the tail.
Yes I load the Aguja Mermaid, then the tail and the Mermaid texture is added to torso, tho unsure if that is needed??
Mermaid texture has the line.
Anyways..I will just do post work in Photoshop when needed.
Thank you all for added remarks, but this is something that just isnt working for me.
I LOVE the tails and fins and all..so I will just do work arounds.
Thank you! :)
Hi digitelI,
I don't know if this will work for you, but I have got mine working by updating to the latest DazStudio version (4.20.0.17). I think I was running something ancient like 4.15, as I'm a bit 'update averse', so had ignored updates for some time. Hope that helps for you too.
Hi Fenris9. No, I am current with the newest version of Daz. So glad you have it working for you tho!!