Wensday by Elianeck SKIN COLOUR
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So I bought the character Wensday by Elianeck specifically because of the appearance of the skin texture in the main promo image. The product specifies it's made for iRay. So I've been making renders using iRay with as close to untinted white light as I can achieve - and the skin colour of the actual character when rendered looks very little like the promo image. I've used brighter light, and darker light, and medium light and I can't get the skin to look like the promo picture. I've been making renders for 14 years, so I don't think I'm missing something
The promo image shows a pink complextion with pronounced pink blushing on the sheeks and nose, and the eyes are something akin to blue. If you take a look at the attached images you'll see the difference.
So, how do I get the character to look like the promo?
https://www.daz3d.com/wensday-for-genesis-8-and-81-female
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Comments
Have you tried not washing out her colouration with your lights?
ElianeCK sells many lighting sets, presumably she uses them in her character promos.
probably by using one the light sets listed at the bottom of the page.
Honestly, trying to mimic a promo image is just asking for issues since users have little to no idea what the artist used to create the image.
Did you look at the images? Can you not tell the colour is different?
Yes. That's what happens when you change the tint of your illumination. That's also what happens when your light colour overpowers the skin shading.
what light are you using? it looks kind of greenish almosot yellow lighting. i think elianek tends towards pinks and blues for lights.
I've used a couple of different ways of lighting the character, including a Ghost Light set for "white" untinted light. I also tried photometric distant lights.
+1
Your white light is over powering the skin shaders. Look at the background in the promo, then pick one of her light sets (most are HDRI's) that looks similar to what you see in the background and you should get closer. You could also ask her what she used on DA. Many of her light sets create fairly complex colored lighting. Just using simple white lights I doubt you will ever achieve anything similar to her promo, but reducing light intensity should definitely help some.
If the lighting was tinted for the promo image it would have tinted the hair too. If anything, the hair, in some of the shadows is yellowish, not pink.
Comparing your rendered image & the reference image, and assuming you're using the same default settings the PA used with the character, I would say its your light's color temp settings, which appear to be in the 4500-5500K range in your render. I would bump it up to around 6000-6800K. Check the skin's SSS reflectance tint settings and also see if the character has warm/cool skin tone options. If not, and you find that the SSS reflectance tint hue is set to a warm color(yellow-orange), move the hue to a light blue(i.e. raise the value to something that falls in that range far enough past any green/turquois tones), but don't change the saturation or luminance unless its necessary because you don't want it to actually look blue or end up too dark.
It won't be 100% like the product image, but if that's what you're going for, you need to ask the PA, because 1-2 spotlights just won't compare to a scene that employs HDRIs, primitives, etc.
Yes. She's using more subtle tinting than you did. Did you look at the other pictures for this product? They clearly show different skin tone in different lighting conditions.
I used one ghost light at 200w facing the figure at a distance of 10 feet. The colour of light was very blue 9000 (K) - (as you can see in the screenshot). It made almost no difference. The right side of my rendered image is with this blue light. The skin is still yellow/peach, not pink. I think I'll just return the product.
I only have one of ElianeCK's light products (Warm Light) and it's not one she lists on Wensday's page. But I can confirm that at least this one product I have uses mostly pink ambient light and blue-ish spot lights.
Looking at the promo images, this image you are trying to replicate has has a much greater pink tint to it than the others. In fact, most look very similar to the skin color you are getting. Two things to try might be to give your lights a light pink tint, that may help. The other would be to to alter the shader settings to increase the red/pink response in one or all (translucency color, transmitted color, SSS color). Minor adjustments in these can often change the skin color dramatically. Just changing (increasing??) the translucency value for the skin may help as well. Without having the model to test (or any characters from Elianeck) it's hard to guess how the shaders might be set up to give you an idea what exactly is needed (maybe someone with the character will chime in).
I really think DAZ should have a base lighting requirement for character and clothing promos (at least a base set of promos, without any artistic backgrounds). Then users would know what to expect before purchasing a product. ElianeCK is a master at lighting and shader manipulation, that's why my first guess is simply the lighting. I'm guessing it's an HDRI with a lot of pink, pinkish orange, and a bit of blue and green. Depending on how the shaders are set up, the lighting can have a huge impact on the skin while not showing the same impact on the hair/cloths.
I won't return the product. I REALLY REALLY want the skin texture as it looks in the main promo image, so I'll wait, and maybe ElianeCK will take pity on me and let me in on the secret of how to get it to look like her image.
Hmmmm....I used BJ Noemi skin, and eyebrows and eyeliner from another character.
Looks great!! Glad you found a solution.
BlueJaunte certainly makes unique looking characters with exceptionally nice skin textures.
Some promos might not even be the final render. They could have used Photoshop as a post effect to increase the flesh tones by saturating the colors.
Post work in promos shold be limited to global changes if it afects the product, not something that affects only the product selectively.
Has anyone considered asking Daz that all promo's be put in the Gallery so they can be linked in the store, then when shopping you click the image and get the actual person who made the promo at their gallery and it's listed how they got the image to look the way it did. Also a good way to sell more product.
Seriously, people buy the products because they like how they look in the promo's and want to recreate that same look. Unless the customer has that option, are not promo's a fake representation of the product the customer can't reach as a result?
ElianeCK is one of the few vendors I've seen who regularly post their promo renders in the Galleries. https://www.daz3d.com/gallery/user/6343353528483840#gallery=album438
I wish the Galleries were integrated with the store, just like on the DAZ Deals browser plug-in and at Renderosity.
I don't buy products based on the artistic renders. In fact, if a product has too many of those and not enough plain or textureless/clay renders of said product (if possible) I'm hesitant to buy it.
I've always assumed that the main promotional image for each product at DAZ3d is a true representation of how the product looks without any special lighting or postwork. Unless a promotional image states right on the image that it is an "artistic interpretation" or something to that effect, I assume it's rendered as sold.
I took a look at the gallery. The main promo image is there, and it says a $20 light set was used to create the render. I think that information should be provided on the item's store page, since it more than doubles the cost of the character. If I'd known you had to buy a whole specialized lighting product to get the character to look the way it does on the store page I never would have bought it. I'll definitely be returning it for a refund.
That has never been a selling point for me. recreating a promo image never comes to mind when I am looking at promo images. Granted, the genre or type of scene might influence my use of the product, like if I see a great promo with a hot woman in a skimpy spy outfit, it might give me the idea to try my own version of that.
A long time ago, I had worked with a professional medical photographer. He occasionally had to submit evidence and testify in trials. He said it was very hard for people to understand that no image is immutable evidence; every photograph contains the editorial choices of the photographer. Change depth of field, aperture, lens, film type, lighting or a million other factors and the image changes. Thus, in a trial, you not only present the photo but have the photographer testify under oath how the photo was taken. Advertisement images are different. They are less about achieving a very specific look and more about inspiration. Imagine you are buying a paint set which has a Vermeer painting on the box. You buy it, take it home, start painting, and rush back to the store because your "Girl with the Pearl Earring" doesn't look like Vermeer's. The product you bought looks like it used the figure that was sold, the textures that were included, as well as the appropriate morphs; you are not purchasing the ability to exactly replicate the advertising images.