More Non-photorealistic Renders (NPR III)

1171820222343

Comments

  • csaacsaa Posts: 824

    SapphireBlue said:

    Very cool csaa!

    Thanks SapphireBlue ... here's a work in progress, mostly the motorbike.

    Cheers!

    Sgt. Inez: Standard Issue Police Gear | Daz assets and set up | Blender Eevee render | Clip Studio Paint post-edit

     

  • vrba79vrba79 Posts: 1,398

    Sakura 8 + the 3D Outlaw Sakura eyes fixer morph + whatever character morphs you have laying around = infinite cuties.

  • The character looks lovely. Very cute indeed! Can't find the 3D outlaw product in Daz anymore sadly.

  • ArtiniArtini Posts: 9,462

    Yes, I agree. Very cute and well done, @vrba79

     

  • vrba79vrba79 Posts: 1,398

    SapphireBlue said:

    The character looks lovely. Very cute indeed! Can't find the 3D outlaw product in Daz anymore sadly.

    Renderosity has it.

  • @vrba79 , your Sketchy render really great .  Waiting for tips how to make like yours in this thread or any place 

    @csaa like always cool outcome !! and for @sapphireBlue love your works

  • vrba79vrba79 Posts: 1,398

    I intend on making a proper tutorial.

  • ArtiniArtini Posts: 9,462
    edited May 2022

    Another render from Unity, featured Alfred Toon Monkey and the others.

    image

    Alfred01pic01.jpg
    1920 x 1080 - 210K
    Post edited by Artini on
  • vrba79vrba79 Posts: 1,398
    edited May 2022

    Post edited by vrba79 on
  • juvesatrianijuvesatriani Posts: 556
    edited May 2022

    @artini , Your NPR images getting awesome . And as Always @vrba79 very nice efforts using your toolls 

    Here some re-Edit version . Start with pwToon and multipass then getting color shift and post fx in Photoshop to create anime vibe

    pwToon Multipass for Anime vibe

    Alley in Anime Style.jpg
    1463 x 731 - 1M
    Post edited by juvesatriani on
  • SapphireBlueSapphireBlue Posts: 963

    juvesatriani Thank you!

    Oof! That scene has come out so fabulous! Unbelievable work to create such a anime feel from a render. yes
    I'd come across your posts and npr renders before, and your work with pwToon is just great, but by then, it was evident that pwToon was no longer available here. Blah.
    You npr work on your deviantart page is crazy good! Love the colors and great compositions, and how you've developed an insanely good process to create those anime style visuals. Spectacular work! Respect!

  • juvesatrianijuvesatriani Posts: 556
    edited May 2022

    @SapphireBlue, Thanks for lovely words .

    To be honest that not so hard . It just stacking layer and doing some color shifting . Thats should be doable using IRAY or any 3d apps as long you can outputing several render to mimicking what manual colorist doing  . Here the PSD link if you or anyone wanna to check how that image built 

    Also check OSO toon which I believe using same approaches . Then translate the method with whatever tools you have . The only things I`m still not find is doing hard shadow in IRAY . But @vrba79 seem cracked it with Sketchy Shader

    Thanks again 

    Post edited by juvesatriani on
  • vrba79vrba79 Posts: 1,398

    Thanks. It took time, but I definitely hit my stride with Sketchy. I'm gonna keep playing with it, as I wanna come up with as many different styles with it as a I can.

  • ArtiniArtini Posts: 9,462

    juvesatriani said:

    @artini , Your NPR images getting awesome . And as Always @vrba79 very nice efforts using your toolls 

    Here some re-Edit version . Start with pwToon and multipass then getting color shift and post fx in Photoshop to create anime vibe

    pwToon Multipass for Anime vibe

    Thanks a lot.

    Very nice anime look.

     

  • csaacsaa Posts: 824
    edited May 2022

    I've heard a lot about the greater range of facial expression in Gensis 8.1. After upgrading some of my characters, I found that the exported OBJs are much larger than for the older Genesis 8. In this image, the two ladies on the sides -- Sgts. Inez and Andrea -- are Gensis 8.1 figures while Sgt. Cleo is still Gensis 8. I'm happy with the results; I'll keep this figure update going forward.

    Thanks for your interest.

    Cheers!

    Sgts. Andrea, Cleo and Inez: The Bet They Made | Daz assets and set up | Blender Eevee render | Clip Studio Paint post-edit

     

    Post edited by csaa on
  • Richard HaseltineRichard Haseltine Posts: 100,960

    Your image isn't showing, but the different file saizes will be down to different levels of SubD - the base mesh is the same for Genesis 8 and 8.1, aside from the torso/head surface groups.

  • csaacsaa Posts: 824

    Richard Haseltine said:

    Your image isn't showing, but the different file saizes will be down to different levels of SubD - the base mesh is the same for Genesis 8 and 8.1, aside from the torso/head surface groups.

     Richard Haseltine,

    Thanks! Not sure why the image link failed, but I corrected that. Hope it stays in place.

    OK ... that means there's still more room to play with cutting down on OBJ exports. AFAIK I leave the mesh settings at default, except for setting the Resolution Level to "Base". And with that I see the difference in OBJ file sizes between G8 and G8.1. Come to think of it, yes, the SubDivision Level is at 2 by default in my G8.1 figures. I'll look into this. Maybe I can claw back the added file size while still retaining the facial expressiveness of G8.1 I've come to enjoy.

    Cheers!

  • ArtiniArtini Posts: 9,462
    edited May 2022

    Another try from Unity...

    image

    image

    image

    Val01.jpg
    1920 x 1080 - 575K
    Val02.jpg
    1920 x 1080 - 586K
    Val03.jpg
    1920 x 1080 - 840K
    Post edited by Artini on
  • vrba79vrba79 Posts: 1,398
    edited May 2022

    Decided to render one of my principal characters in the new style.

    Joy turned out pretty good!

    Post edited by vrba79 on
  • SapphireBlueSapphireBlue Posts: 963

    juvesatriani Thanks for sharing your process for building up your image! Very kind of you for giving us that insight. I don't know enough about the process in this style - so it's very interesting to understand how it's built up from different renders.

    I've had OSO toon wishlisted for a while, but was on the fence about it - well no, more. I think I'll get it soon. : )

    For me, I'm not too particular about a specific style or getting that style right - just enjoy working with different approaches for different projects for fun, and I'm always curious. : )

    Your style and final results as on your deviant art page are really great - have you already started on your story work?

    vrba79 Joy looks great! I definitely have to sit down with Sketchy... : )

    Very interesting to see everyone's renders!

  • csaacsaa Posts: 824

    Some renders using this motorbike. Thanks for your interest.

    Cheers!

    Daz assets and set up | Blender Eevee render | Clip Studio Paint post-edit

     

  • vrba79vrba79 Posts: 1,398

    Just for fun, here's a Genny 1 figure rendered with my Sketchy method.

  • juvesatrianijuvesatriani Posts: 556
    edited May 2022

    @vrba79 your last image already look like pwToon , congrats !!

    Here another base concept which created after learning about geo node in blender , Like always this one also use EEVEE multipass and photoshop

    Golden Shrine

    Taller.jpg
    1981 x 1049 - 2M
    Post edited by juvesatriani on
  • vrba79vrba79 Posts: 1,398
    edited May 2022

    Thanks! I feel pretty accomplished, considering it wasn't that long ago I couldn't really get Sketchy to do anything I wanted it to.

    Post edited by vrba79 on
  • SapphireBlueSapphireBlue Posts: 963

    csaa Very cool conversion of that bike. Works great!

    vrba79 Nice clean toon renders. Great process. I liked the ginger haired character render that you just put up in the anime manga cafe thread too. (Ok, I see it now here too as I type...)

    juvesatriani Love the golden city. Very pretty, slightly abstracted and lovely colors.

  • vrba79vrba79 Posts: 1,398
    edited May 2022

    Thanks. That one is inspired by Fujiko Mine of Lupin the 3rd Fame. Specifically her Series 4-6 look.

    Post edited by vrba79 on
  • ArtiniArtini Posts: 9,462

    Very nice images, everyone.

     

  • 3Diva3Diva Posts: 11,532
    edited May 2022

    tkdrobert said:

    Alex Rider Concept 6 by tkdrobert

    Playing around with @juvesatriani PW Toon presents and some new workflows.

    This is very cool! That outfit is so perfect for NPR renders!

    Post edited by 3Diva on
  • 3Diva3Diva Posts: 11,532

    vrba79 said:

    This look is really growing on me. I don't even need to post work it.

    Most excellent! Your style is just getting better and better!

  • 3Diva3Diva Posts: 11,532

    juvesatriani said:

    @artini , Your NPR images getting awesome . And as Always @vrba79 very nice efforts using your toolls 

    Here some re-Edit version . Start with pwToon and multipass then getting color shift and post fx in Photoshop to create anime vibe

    pwToon Multipass for Anime vibe

    Wow! I could totally see this in an anime! That came out really good! Well done!

Sign In or Register to comment.