Is there a way to keep the feet in place?
I have tried to lock rotation and translation on the feet and toes, but the second I even think about any change below the hip, the feet move. Any time I attempt to animate, it looks like the model is standing on top of two bowling balls, with the feet sliding around on the floor. No matter how I try to reposition the feet at their original position, it takes altering every single frame between key frames, and it is for all intents and purposes impossible to keep the feet from sliding around.
I've tried the align tool, starting with pushing the heels to a vertical plane, and no selection that makes any sense un-greys the accept box. Is there some function like Ctrl-D that works on a different axis? Just being able to accurately push the heels to a vertical plane would be a massive benefit!
Comments
I'm not an animator, but maybe one of these scripts would help?
https://sites.google.com/site/mcasualsdazscripts/pinmedown-for-ds2-3
https://sites.google.com/site/mcasualsdazscripts2/mcjholdo
I've ever seen a couple of tutorials on Youtube showing how to solve feet sliding problem in animation. You may search 'DAZ slide' to take a look.
Export to Blender, which actually has a proper, functional IK system. I would not under any circumstances recommend animating anything in Daz which requires figures to walk.