A puzzle with surface settings
Sand3
Posts: 99
I'm using CP's NearMe and surfaces for her mouth don't really match up with the shape of her mouth, so instead of using her default color settings I've switched her mouth's surface over to the same texture as the rest of her head. Now I'm totally puzzled, because somehow they're different colors. From what I can see, I have the surface settings matching up exactly, and yet the color is changing between the two surface groups. Can anybody see what I'm doing wrong here?
Alternately, can anybody point me at a tutorial for re-defining the surface-groups, so that I can just change all the faces in the mouth's surface group to be part of her head's?
nmmouth.jpg
924 x 1319 - 429K
Post edited by Sand3 on
Comments
Could the color difference be part of the inner mouth?
No, the screen-shot above has both mouth and head selected and they share the same color (white).
Here's a clue I've just noticed, shadow-maps seem to be effecting the two groups differently.
I've just pulled it into Blender to see what I could see, and it looks like the mesh is broken along that line. There's no gap, the the vertices in that loop are all duplicated. Is that what's causing the texture issue and is there any kind of work-around?
What does the Texture your using look like as far as matching the UV on the mouth? Does the texture go all the way into the mouth and around? You could adjust the surface in the geometry editing tool but that will not alter the texture.
What happens if you use the Surface Selection tool and click on a polygon of that line?