Not sure if Daz is using all the memory in my new PC

I just built a new PC with 64mb of RAM and I’m just figuring out what setting I need to adjust so forgive me if this is too basic of a question.

All I have running is Daz Studio, Chrome and all the typical background programs and Daz is loaded with one Genesis 8 Male figure. When I bring up Task Manager is shows that Daz is only a little over 10mb of RAM but shouldn’t it use more. I’m able to load a couple more figures but it seems like I have resources available to Daz that is isn’t fully using.

What am I missing here?

If it matters I have a AMD 3700, 64mb RAM, and running windows and DAZ on an M.2 drive on a Gigabyte B550 Vision motherboard.

 

Comments

  • PerttiAPerttiA Posts: 10,024

    64mb's might have been a lot some 25 years ago... I'm surprised that you can get everything you listed running, but naybe the M.2 drive is fast enough to provide for the missing memory...
    (Just couldn't resist) cheeky

    There is no reason for DS to reserve more memory than it needs, but when it does need it, DS has no problems taking everything you have.
    Attached you can find a chart I made of RAM and VRAM usage a while back for an other question.

    Case a) was one G8 character with light weight hair and clothing
    Case b) had four G8 characters with light weight clothing and hair and some architecture
    Cases c and d) I increased the SubD on the characters to see at which point the render would drop to CPU

    Running RTX 2070 super (8GB) on W7 Ultimate with 64GB's of RAM

    RenderTST2.PNG
    615 x 574 - 40K
  • crosswindcrosswind Posts: 7,834

    Only 10MB of RAM was consumed? Are you really sure of that? Should be 64GB RAM and 10GB consumed, correct? 64MB cannot even run a Google Chrome...wink

    I think PerttiA's chart makes sense indeed. As per my experience, textures consume much RAM, then is Geometry. For a 64GB RAM, as long as you only open 1 or 2 instance of DAZ, do not make heavy scenes, it should be OK.

  • 5200north5200north Posts: 249

    windreaver0118 said:

    Only 10MB of RAM was consumed? Are you really sure of that? Should be 64GB RAM and 10GB consumed, correct? 64MB cannot even run a Google Chrome...wink

    SI thiOnk PerttiA's chart makes sense indeed. As per my experience, textures consume much RAM, then is Geometry. For a 64GB RAM, as long as you only open 1 or 2 instance of DAZ, do not make heavy scenes, it should be OK.

    Sorry i mistyped that - daz is using 10gb of ram. 

  • 5200north5200north Posts: 249

    and i have 12 gb of vram on a 3060 gpu

  • PerttiAPerttiA Posts: 10,024

    When you load more content into the scene, DS starts using more memory, that is the way it is meant to work.

  • crosswindcrosswind Posts: 7,834

    5200north said:

    and i have 12 gb of vram on a 3060 gpu

    Yeah, this RTX card should be OK and you may even try some bigger scene with more figures loaded in there, see if there is any problem when rendering, like fallback to CPU, more noise, etc. It will take time for testing but such experience will be meaningful and valuable.

    Additionally,some tools might be utilized as well, like Scene Optimizer, Resource Saver Shaders Collection, etc. They can help with optimizing textures. BTW,do not use too many strand-based hairs, fur, etc. It'll be a nightmare sometime...

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