How can I export environments from daz to belnder or zbrush?
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I wanted to do some environment editing in either [Blender or ZBrush] of these two is that possioble?
Edited for Please put your question in the post body and the title - Daz 3D Forums
Post edited by Richard Haseltine on
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Daz Studio has the ZBrush bridge, and can export to several 3D formats. What kind of editing are you wanting to do?
I wanted to do mostly indentations in couches and chairs and stuff because this is what I always struggled most with.
For this, I reccommend not exporting an entire scene (at least in ZBrush, I have no experience in Blender).
In DS, what I do is to grab my target item, in this example the couch or chair, and export it out, by itself, at base resolution as an OBJ. Then, do the same for every item that is interacting with it. You'll want to keep track of them, I usually name them something like "couch_base", "girl_base", or "blanket_base".
Then, in ZBrush, draw out each of those exported OBJs into the canvas, and use something like the Move or Standard Brush to make the modifications on the Couch_base subtool that you want. With that subool selected then, click the export button and save out that obj as something like "couch_morph".
Load in that morth via Morph Loader Pro and you should be good.
The key points are to make sure you export out of DS at base resolution, and that you don't modify the topology in any way in ZBrush (or Blender, or whatever) otherwise it will fail back on import.
As long as there is enough mesh resolution you could do that with a dForm, or a weight-mapped Push Modifier, but exporting as OBJ with the item you want selected and the Import selected option on should give an OBJ you can morph, or you could use Send to Zbrush, then export the figure separately and load as a new subtool or layer to use as a guide for where the indentation should fall.