Funny Mark on Model Forehead in Render

Hello,

I've been using 3Delight for years and am switich t Iray and just trying to teach myself some basics.  This is a simple render using 3 point lighting that I added myself using spotlights and following a tutorial.  Does anyone have any idea what could be causing the marks on the figures forehead in the render.  I've tried reloading the character but it keeps happening.  It doesn't happen all the time its like 75% of the time.

There's nothing special about what I'm doing.  Using all Iray materials and basic settings.  Any thoughts would be appreciated.

 

Thanks

Cammy

Mel - Iray.png
1920 x 1440 - 4M

Comments

  • Hemi426Hemi426 Posts: 226
    It's the hair cap not following a head morph correctly. Try to scale it up just a little bit and it will go away. Often there's an expand all or scale forehead morph that will do the job.
  • margravemargrave Posts: 1,822
    edited August 2021

    https://www.daz3d.com/forums/discussion/506431/the-black-eyes-bug-explained

    Lack of floating point precision interfering with the z-ordering.

    Post edited by margrave on
  • FrinkkyFrinkky Posts: 388
    edited August 2021

    It looks like an OOT hair so it'll have plenty of adjustment morphs - look for 'Head Size', 'Forehead Depth' and 'Forehead Height' (or words to those effects) - one or a combination of those to push the hair cap away from the forehead will fix this. You can also try adding a smoothing modifier - the collision part will also help push the cap away.

    Post edited by Frinkky on
  • grinch2901grinch2901 Posts: 1,246

    If it's OOT than setting the forehead depth to about 7% always fixes the problem.

  • Thank you for the help on this!  Adjusting the forehead depth did the trick!  Thanks again!

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