Importing other formats into Daz Studio
shg0816_13461e8196
Posts: 314
I am looking at another site at some low-poly assets, primarily signage, and have a question about the best format to get for DAZ to be able to import without majot problems.
I have gotten freebies from other sites and imported them with mized success. One example where is was an epic failure was the character looked like it exploded with no way to make it look normal; however, when I imported a mask, re-added textures and resized it, everything was fine. So, I wanted to ask the hive...
What is the best format to buy something in where DAZ can import without major issues (I'm fine resizing and re-adding textures). I don't want to spend $15 on one sign and have it fail miserably.
Comments
Uhm, why not focus on Daz Studio formats? I don't know what you're trying to buy of course but DS has kinda grown into a standard on its own so I find it a bit strange that a serious 3D website wouldn't support it (of course.. I could also be lucky to be looking at the good stuff only).
If not Daz Studio then Poser; that's supported out of the box as well.
If not either of those two then I would personally doubt the site at hand but yah... I suppose there's always OBJ? (Wavefront)? Honetly, I'd find another source at that time.
...any .obj file will import into Daz.
It would be nice to directly import .lwo and .3ds files as well instead hof having to go through a modeller and redo the mapping after converting to .obj .as there a many nice freebies in those formats,
It all depends on how the file was constructed by the creator.
Some software exports files in a format that does not meet all the recommendations of the standard. Then this create difficulties during the import.
Next, you need to know what is in the file you are trying to import. If in addition to the mesh, it contains lights, animations with rigged characters, you are likely to have more reading problems.
However, you should be aware that the collada format is very permissive and allows many variations, some of which are difficult to read.
As a result, some collada files will be readable and some will not.
If you have a problem importing into DAZ with a collada file, I advise you to start by opening it in Blender (free software)
Then you export it in the same collada format from blender, before importing it into DAZ.
Blender has the advantage of reading many variations of the collada format, and of doing a very clean export in this format.
...FBX doesn't do very well with .3ds and has to be reformatted in modelling software which again often removes the mapping . I've has some models which when converted to .obj (Hexagon) end up as a large collection of parts that just have numbers for the labels which is very difficult to work with, Basically I have to regroup them all into something coherent, like windows, body, doors etc. which is a very tedious process as the numbered mesh segments are not always adjacent to one another.
I am trying to import static props, such as a post-apoclyptic hotel sign, and a road bridge. While I do know some exist here and Renderosity, it's not quite what I am looking for. The sign and bridge are going to be part of a horror story in some backwoods, almost deserted town (think of an intersection on a US county highway with a gas station, diner and motel, some abandoned buildings and some mobile homes).
So, these props are really going to be used to fill out the scene. The stuff where I need doors to open/close, or other movement, I have in a native DAZ friendly format (thank goodness).