Genesis 1 seams with Reality 2.50.1.122, and Daz 4.7.
This is a cross post from Runtime DNA.
http://forum.runtimedna.com/showthread.php?96455-Genesis-1-seems-with-Reality-2-50-1-122-and-Daz-4-7
I just got a new PC so I decided to fire up an older render. After a while I noticed some seams on one of my characters, CitizenX (http://www.daz3d.com/citizenx).
I started up a simple project and tested with that skin and the problem was still there. 3DL renders it just fine however.
In Reality (and only in Reality) M5s seem to have various issues, but D5, and H5 work fine. I tried just loading skins and test rendering if that failed I manually set the UV map (not that it was different), and still the seams are there.
I've redownloaded Genesis and all the Gen 5 characters make sure the right UV maps are there, yet, the issue persists. (I also cleared the cache.)
Does anyone have an idea about what this might be?
Comments
What UV set is the Citizen X texture ste for, I susepct it may be for M4. I've had something similar to this and with a 'nudge' got Reality to honour the actual UV in use. Of course I cannot recal how I did it now, but try delweting the figure from the scene and then doing an immediate Undo (Ctrl-Z) to force Reality to re-prase the scene contents.
Citizen X is M5.
I did try setting the UV map to M4 in the Daz Surfaces menu. It only made the seams worse.
I am seeing this issue across a lot of M5 characters.
I'll try what you suggest tonight. The other safe test is of course to create a separate library with just what I need in it and see if the issue persists.
Did the figure in the viewport look like the one in LuxRender when you set the UV map to be M4, i.e., showing seams in the same way?
No quite different.
My reload of the Gen 5 materials seems to have cleared this up, but how to I recover an scenes that already exist?
If it's just a 'kick in the pants' Reality needs, try this: select the figure and use Edit> Duplicate> Duplicate Node Hierarchies (so clothes, etc., get duplicated) then delete the original(s).