sci-fi wall damage effects?
Drekkan
Posts: 459
I am trying to do a fight scene where a superhero will take on some guy who he proceeds to throw around a sci-fi type corridoor. They often make contact with the walls and other props. The superhero in question is one that is of sognificant strength so I was wanting to add some damage effect to the walls that they may throw some of their opponents at, does anyone have any idea how one might be able to do this? can it be done?
Comments
Mesh Grabber can deform multipolygon surfaces (e.g. a sphere but not a plane or a side of a cube):
https://www.daz3d.com/catalogsearch/result/?q=mesh+grabber
There are several ways to show some damage effect on a wall.
For the textures you will create, I advise you to make a bump texture and a specular texture with the ShaderMap software (the basic version is free) https://shadermap.com
If you don't have ZBrush, you can use Blender which offers brushes, allowing you to make scratches or deformations.
But your wall will need to have enough subdivisions (if not, you will need to use the Subdivide modifier)
https://www.youtube.com/watch?v=xRIeG1qfH1s
For the creation of textures, if you don't have Photoshop, you can use Gimp:
https://www.gimp.org/downloads/
Mesh grabber is a pretty useful tool to distort the wall if you don't wanna export the Prop for sculpting (GoZ or blender, etc.), and you can also modify the textures for sure to make some special effects.
Beside, you may also use Gescon Constructive Solid Geometry, to make the wall fracture and collaps if your hero is really super