[Solved for Now] Noob Question on Dramatic File Size Increase
shg0816_13461e8196
Posts: 311
I just experienced a couple of wierd scenarios where the file size of a G8 character went from about 1,200KB to over 1.7 million KB. The character loads just fine, but I was wondering what would cause that big of a jump?
Would I be correct in assuming that the increase is due to various pressures I am putting on the character's thighs and boobs? She's sitting at a picnic bench, hunched over resting her arms on the table.
If this is the cause, is there something that can be used to reduce the file size? If it's not the cause, is there something I should be looking for to see the cause?
Post edited by shg0816_13461e8196 on
Comments
This may not be the problem, but it would be worth looking at the timeline to see if you have that involved ... modern dforce hair, clothing, etc as well as such morphs on a character can dramatically increase the file size when it has to save the information for every frame of an animation.
How are you applying the pressure? If it's series of weight mapped dForms, or mesh Grabbers, or weighted dForce then you are at the very least storing weight values for each item for all the affected areas. If you used a modeller to create new morphs then those are embedded in the file, which is three bits of data (x, y, and z offset) for each affected vertex.
Remember that your 1MB initial file is pointing to a lot of external data (the figure definition, the morphs used) - you are probably just seeing a much smaller block of data, but it's more obvious because it is embedded iun the scene file.
Thank you both, I think what I might do is take the character, change some things around, save copies then see what happens. I'm not overly concerned, but when I start adding the characters into scenes, then things may bog down.