Setting up dForce after adding morphs

I am having a problem with dForce.
The simulation of a dForce garment works great with the Genesis 8 character.
But if I add morphs to this Genesis character, the garment explodes when I run the simulation.
I would like to know what operations I must do in the Simulation Settings window so that dForce takes into account the morphs that I added to the Genesis character.

 

Comments

  • GordigGordig Posts: 10,053

    Which morphs are you adding? Explosions happen when the mesh being simulated intersects with itself, so check to see if any of the morphs cause that to happen.

  • eshaesha Posts: 3,240

    The solution might not be in the simulation settings but in the morph and pose dials.

    First, make sure the figure does not poke through in zero pose with the morph dialed in. Use widen morphs, if available, to make the clothing wider if necessary. If there are no widen morphs, you can use a dFormer or the push modifier.

    Then check your pose. If the morph makes the figure thicker, all over or just in certain areas, you might need to correct the pose to avoid intersection of body parts. If the dForce fabric gets squeezed too tightly, e.g. between arms and torso, it will "explode". Tweaking the pose a little to make more space between body parts, or to fix intersections, will help.

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