Post Denoiser on Convergence %?

All,

 

Just curious, since I'm new to all this. Is there a way to set the post denoiser to kick in at a certain IRAY convergence percentage? Or can it only be set for an iteration number?

Thanks

Comments

  • kervalakervala Posts: 186
    edited August 2021

    I personally put 100% there and I only rely to max sample value to stop the render :) Since I'm mainly working on animation, it keeps the animation having the same "quality" and don't take too much time to render :) Depending on the scene, I'm using 100 or 200 samples, it gives a digital painting "effect" that I love :)

     

    Post edited by kervala on
  • As far as I know that isn't possible, no.

  • kervala said:

    I personally put 100% there and I only rely to max sample value to stop the render :) Since I'm mainly working on animation, it keeps the animation having the same "quality" and don't take too much time to render :) Depending on the scene, I'm using 100 or 200 samples, it gives a digital painting "effect" that I love :)

    Yep. I've noticed that the denoised picture ends up looking something like a high-detailed oil painting. I love the effect too, but if the denoiser kicks in too early, it's the difference between a picasso, and a toddler that got into a paint can. The way I'm doing it now is to just render the frame, and see how many iterations it's at when it hits the 90% mark, and then cancelling the render, setting the denoiser to kick in on that iteration, and rendering again. It gets the job done, and it keeps the renders the same quality, but it's time consuming. However, if there's no other way, then I'll just have to go with it as is. I appreciate the responses though :)

  • jerhamjerham Posts: 155

    The build in denoiser is my opinion way to aggresive and personaly i prefer to use an external denoiser after rendering because of the "oil painting" look. It is an extra step after rendering but in my opinion the quality is better.  I mostly make VR 360 renders (3500x 3500 per eye) and usually render around 700 iterations and use an external denoiser.

    There are several payed sofware applications however  a good free option to test with is the intel open image denoiser with mcjDenoise script from mcasualsdazscripts.

     

  • jerham said:

    The build in denoiser is my opinion way to aggresive and personaly i prefer to use an external denoiser after rendering because of the "oil painting" look. It is an extra step after rendering but in my opinion the quality is better.  I mostly make VR 360 renders (3500x 3500 per eye) and usually render around 700 iterations and use an external denoiser.

    There are several payed sofware applications however  a good free option to test with is the intel open image denoiser with mcjDenoise script from mcasualsdazscripts.

    Thanks! As I mentioned before, I'm fairly new to all this. Only been using DAZ for a few months, still a lot to learn. Hell, I only started toying with post work about a month ago, with GIMP and Blender. Currently working on a VN, and every tool under my belth helps :) Appreciate the tips.

Sign In or Register to comment.