Where are SY Aiko 3 and Hiro 3 Clones Hidden? ** Solved **
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I purchased and installed (per DIM as usual) the new SY Aiko and Hiro clones. I cannot find them anywhere - not under people, not under products, not under aiko, clone, or SY, etc.
So ... where are they installed? Or, do I need to uninstall and reinstall because this one product failed to install on my machine properly?
Thank you in advance,
Pi Man
Post edited by 3141592654 on
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Oh! ... I may have found the answer myself, but for everyone else who might ask the same:
It looks like the Clones are not actual characters, but something chosen during the autofit process in the dropdown menus.
Yes, that is the purpose of clones, to aid with autofit and as such are usually hidden
When I get to my computer later, I will try this ... although there is also a SY V3 and M3 clone product as well.
Thanks Pi! I am curious because IIRC the V3M3 one was not promoted as new releases before as if it is the same as this A3H3 one.
Aiko 3 and Hiro 3 are separate figuresd from Victoria 3 and Michael 3 - it was the next generation that made the Victoria/Michael figures the base with others being shapes for them.
I had a chance to do some tests ... it did a good job transferring A3 products to F8 ... but a lousy job at transferring V3 to F8 (they came out way too big).
With subdivision added, some of those old outfits look really good. However, when adding dforce modifiers they seem to fall apart (straps are not actually attached to clothing for example).
It will be fun to play with.
A lot of the old V3 and V4 generation conforming outfits fall apart when using any kind of dynamics and even autofit. You have to fix the seams in Hexagon or a similar program first. On the other hand, I've had pretty good luck using Poser dynamic clothing with dForce and the various second party dynamic conversion systems, and there's a ton of that stuff available cheap or as freebies.
I've made some attempts in Blender to fix older-yet-still-good items for the sole purpose of using them on newer figures. I've found auto-fitting via clones to get a rough fit to G8, exporting the clothes as OBJs (scale set to 1%), importing said OBJs into Blender and then using Subdivision Surface + Weld modifiers to do an extremely basic job of tidying things up.
As for porting them back into Daz, well, you'd probably be better off using some of SickleYield's UItra Templates via Transfer Utility to give them a little extra "oomph" and then weight paint/dForce weight map where appropriate. No idea what this would mean for UV maps, but lbr, a lot of texture work back in the day is pretty stinky looking in comparison to the texture work of today.
A3/H3 in particular had some really good clothing that still holds up today in some genres, so imho it's worth the extra work to make them useable alongside modern outfits.