Change the Material of A Genesis 2 Character Back to A Simple Grey Material
Electro-Elvis
Posts: 883
Is it possible in DAZ Studio to change the skin material of a character back to a kind of standard material e.g. a simple grey without any mapping information and skin textures? The reason for this is, I want to export mere the shape of the figure without any textures into Hexagon. Thanks in advance for any hint.
Post edited by Electro-Elvis on
Comments
You don't say which figure, but this should work on any of them
Load the figure, make sure that it is selected in the Scene pane.
Go to the Surfaces pane, do a Ctrl+A to select all.
Find Diffuse Color in the Surfaces pane, then using the dropdown at the left of the Diffuse Color tab (little down arrow), select 'None'
It is simple to do, and takes longer to explain it ;)
If you have Genesis installed type neutral grey into the content library search. Apply it to the figure surfaces.
Or the easiest way is to just to select not to include any maps in the export options when you're exporting. You should also turn of the Sub D to get the base mesh out rather than the sub D version. Unless you want a more detailed mesh,
Thanks for the quick answers. I am sorry, I forget to mention I am using Genesis 2.
You can find various solutions to this issue in this thread: http://www.daz3d.com/forums/discussion/46859/
Here are two possibilities (quoted from the same thread):
Thanks Scott-Livingston for the link