Is it possible to have clothing ignore certain body parts when posing?

I have a character that is sitting cross legged while levitating wearing a long coat.

Naturally the coat will follow the characters legs which normally would be great and all but for a character floating it doesn't look right.

Is it possible to somehow tick off some posing/shaping option that will have the coat ignore the leg posing?

I managed a work around by duplicating the character and coat then power posing their legs down then hiding the dupes but i figured id ask as there seems like there should be an easier way?

Comments

  • Can you dforce the lower part of the coat so that it hangs down?

  • SchaakaSchaaka Posts: 147

    zombietaggerung said:

    Can you dforce the lower part of the coat so that it hangs down?

    That was something i tried but after siming it for a few percents i didnt see it change movement so i gave up assuming it wasnt a dforce object.. 

    but now that i say that, i can make it one.. huh, gona have to try it

  • Well, you could edit the weight maps to remove all the influnces of the leg bones (they'd get assigned to the hip instead), if anti-posing the coats bones doesn't work.

  • SchaakaSchaaka Posts: 147

    Richard Haseltine said:

    Well, you could edit the weight maps to remove all the influnces of the leg bones (they'd get assigned to the hip instead), if anti-posing the coats bones doesn't work.

    Sorry for late reply, how does one begin to do this? If this is what i think it does, it might be exactly what i was looking for

  • Switch to the Node Weightmap brish tool, select the garment, right-click>Geometry Selectio>Select All, select a bone you don't want to affect the garment, select its weight map (General Weights for Genesis 8), right-click>Weight Editing>Fill selected, enter 0. Repeat for the other bones.

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