blend two materials with a map

is it possible to apply two iray uber shaders on a surface, and blend with a map?

Comments

  • hm maybe? i mean can i choose any materials for blending? like e.g. a skin material and a stone material?

  • blazblaz Posts: 261
    I'll play a bit with Oso Blendy tomorrow and see if I can make it work with stone. But I think a geoshell would work best in this case. A stone shader or textures from some "stony" character with an opacity map to make it visible only on desired parts.
  • GordigGordig Posts: 10,185

    A 4-layer Iray shader is included in the default resources, but I don't have any experience with it personally. 

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