Blender .obj/.fbx textures into DS?

Hi, I'm converting a bunch of .fbx in Blender into .obj for Daz 4.15 then assigning the textures manually to surfaces in DS. 
Which texture formats assign to which surface fields?
dif to base color (diffuse map)
rough to base bump?
nrm to normal map
met to ???

Or is there a better way to do this?
Thanks

Comments

  • PerttiAPerttiA Posts: 10,024

    Too late to get into detail, but maybe this will help in getting DS read the textures automatically;

    https://www.daz3d.com/forums/discussion/comment/6970441/#Comment_6970441

    Good night

  • MattymanxMattymanx Posts: 6,905
    edited September 2021

    Endlessdescent said:

    Hi, I'm converting a bunch of .fbx in Blender into .obj for Daz 4.15 then assigning the textures manually to surfaces in DS. 
    Which texture formats assign to which surface fields?
    dif to base color (diffuse map)
    rough to base bump?
    nrm to normal map
    met to ???

    Or is there a better way to do this?
    Thanks

    dif = base color

    rough = Glossy Roughness

    nrm = normal map

    met = metallic

     

    If any of the maps are all white or all black then do not use them and simply set the corrisponding slider to 0 for black and 1 for white.  If any of the maps are a single shade of grey, and the channel it goes in does not have a color option, simply look at it in a paint program and find its RGB value, such as 128,128,128 and then take that number and divide by 255 which will give you a decimal value.  Multiply that by 100 and that will give your the percentage to set the dial to.  Not as complicated as it sounds.  This way you will not be wasting vram to load maps that dont do anything significant.

    Post edited by Mattymanx on
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