Rendering Error Message - Lighting
tomsfo1
Posts: 86
Need a helping hand please.
I'm attempting to Render a scene and I'm getting the attached error message. As I'm new to DAZ, can anyone assist in helping me find a solution.
Your time and assistance is appreciated.
Tom
DAZ_Error_Rendering.PNG
366 x 363 - 16K
Post edited by tomsfo1 on
Comments
What lights are you using? Are you sure it's a light shader - if the surfaces are going dark it could be the surface shader that's the problem. Does this happen in every scene, even a simple cube in an empty scene?
Thanks for your response. Responding to your reply I reloaded DAZ and the scene and received a fatal error message when I tried to do a partial render, so I reported the bug to DAZ.
I'm using DAZ Easy Environments The Rock and a number of figures to practice posing recreating one of Gustav Dore's works.
I tried using Daylight, and New Linear Point Light, both of which correctly renders The Rock, but all the figures are completely white, you can only make out the outline of the figures filled with white. Both in a partial and a full render.
I can only imagine I have too many elements, but with Windows 8.1 and 8 memory, that should not be the problem.
I was able to load The Rock and add a primitive cube using Daylight which renders correctly, so that again tells me the problem is probably the number of figures.
Unless you have a thought, I guess I'll wait for DAZ's response to the fatal error.
Thanks for responding.
Tom
Update
I again reloaded the scene and tried a render and it worked this time. I guess this is some kind of fluke. Thanks for your time and willingness to assist.
Tom
This is a known issue, but one that seems to be quite hard to track down and fix. If you go to Edit>Preferences you will see the location of your Temp folder listed, next time this happens go there, then to the Shaders sub-folder, then to the Brickyard sub-folder, and delete the contents of that; then try rendering again and the shader should be recompiled, with luck correctly
It is fluke ish.. The shader used on the character surfaces goes wonky every so often. It is very random by the way. I've done hundreds of renders of the same scenes sometimes (testing) and never had it happen and then suddenly there it is. It almost always fixes by saving the scene then reopening it. I know there is another fix that involves deleting something to do with the brick yard but I have never taken that step.
Thanks to both of you for your responses.
Richard, I will save your response, in case it happens again.
Have a good day.