Clothing morph assistance
Hi,
I have a set of pants that i'm trying to modify and the geometry editor and mesh grabber aren't enough to do it. I did a clothing morph a long time ago using instructions from Sickleyield but that was a pretty basic job. I need some help to make sure i remember some of the basic "must do" things and also needed some ideas.
1) I think when working in Blender on creating the morphs i can only move the verts, i cannot merge verts or add or delete verts correct?
2) I'm working with a pair of pants, but the only part of it i need are from mid-thigh down to the feet. The part of the pants from mid-thigh up to the waist i do not need at all so i was thinking delete these verts/faces in Daz3d with the geometry editor. I cant morph these verts to hide them inside of the body because they would still react to the bones they are painted to. So thats why i figured delete those faces/verts with geo-editor, then export the parts i want and prep them for the morph.
3) With just the pant legs from mid-thigh down to the feet i'll bring these into Blender and start working on the morph. The first 3-4 edge loops starting at the top of the pant legs need to match the contour of the characters legs. So i'll need to move those verts inwards until they are on the legs. So thats what i need to create the morph for. I'm not moving the verts up and down on the Z axis just front to back and left to right along the X and Y axis until each vert is on the characters leg. Will the stuff i did in the previous step 2 mess up this step at all?
hope that all made sense
Comments
1) yes, and make sure that you have preserve vertex order on in the import/export options.
2) you can't delete stuff in a morph
3) as I said, you can't delete the unwated parts but you should be able to create the morph as you want and hide the upper parts.
Up and down on the Y axis, left/right on X axis and front/back on Z axis
Except in Blender is z axis up and down and y axis front and back.
I was going to delete the unwanted faces in Daz studio first. Then i was going to export to Blender and only move the wanted faces (not delete anything) around to create the morph. I wasn't planning on deleting anything in Blender for creating the morph just moving the verts around. I asked question #1 to make sure that i remembered the "no delete, only move" rule for verts when creating morphs in Blender.
OR
Would it just be better to export the entire set of pants to Blender first move the verts that i need to move to the correct spot then reimport it all into Daz. Then once the pants are back in Daz, i apply my morph. THEN i can worry about deleting/hiding the unwanted faces for the upper portion of the pants. I think this is what i will do instead unless you think this might cause issues.
The first part of the paragraph i posted that line in i mentioned that i was doing the work in Blender. Blender has a different X, Y, Z system when compared to Daz which Jesmart also mentioned.
It would be better not to delete anything - if you select the polygons you want to remove you can use the Geometry Editor to assign them to the selection group for a bone you don't want visible, then just hide that bone and theya re gone with minimal disruption.
ok i'll give that a try instead of deleting stuff, thanks for your help