Animating slapped skin
jamesramirez6734
Posts: 90
I have a chubby Genesis character who I'm trying to animate slapping his belly.
Of course I could achieve this with soft body physics in Blender but I'd prefer to use Iray if possible. I know we don't have this type of physics in Daz yet, but is there something which would allow me to animate such an effect?
I was looking at the Spring Dynamics plugin and maybe using it on a bone which moves his belly, but I assume this bouncing effect only responds to the movement of the character (as opposed to simulating a collision) https://www.daz3d.com/spring-dynamics-for-daz-studio
Comments
Yeah, unfortunately without soft body physics it would be a bit of a pain to do in Daz. Spring dynamics can be good for certain purposes but it's as you say, it's dependent on the motion of the bone structure of the figure rather than external objects. I would say your best bet is to animate it manually, maybe add a smoothing modifier to the character you want to slap and set the collision object to the character doing the slapping. That way you at least have a more realistic hand imprint. Then you'd have to manually adjust the rotation of the belly. It's not going to look realistic, but you might be able to get it to look OK, which is the best one can ask for in Daz.
I know you said you prefer Iray, which I understand. However, you can accomplish this in Blender with much better results. Maybe you could even do the soft body simulation in Blender and export the FBX back to Daz and render the animation in Iray, though that's just speculation and I don't know how realistic doing that actually is. Maybe ask over on the blender section?
You can do it using the D-Forms and editing the spline.
Just add a D-Form to your char, position the grid where you need it and then apply the D-former using the gizmo. Now go to the D-Form pane and click "edit spline", there you can change the effect of the D-Former using the handles, adding and removing them where needed. Just give a try, it's not too hard to learn how to do.
can you animate some squish morphs maybe?
My brain always goes straight to the hardest option ... that said, it IS still an option to manually animate using dFormers ... but im sure that would be an *epic* pain in the ass