Set All Morphs to Use Limits?
Dartanbeck
Posts: 21,568
Some poses and animated pose files ask if we want to disable morph limits.
I think I might have done this somewhere along the line and saved my character scene file with those limits disabled - now I have a bunch of limitless morph sliders.
Is there a simple way to turn all limits On across the whole figure? I'm sure there is, I just don't know how.
I did find that, using Edit > Figure I can find a way to set limits for joint rotations, but I'm talking about morph dials, like Eyes Side-to-Side, Up-Down, etc.,
Thanks in advance for any help!
Post edited by Dartanbeck on
Comments
Morphs are on the figure node, so it should be enough to right-click on the Parameters pane to put it in Edit mode (if it isn't alread), then click the All group, click the first morph, shift-click the last to select all, right-click in the proerpties list>Limits>Enable Limits On Selected Properties. I would advise not to do that with hidden properties showing, and definitely not to disable limits with hidden properties showing (or really at all) as some linkkages depend on limits being on (e.g. JCMS for joint bends, where the negative value is usually not wanted).
Awesome! Thanks!!! :)