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Ok I purchased this product, but am not sure how to use it. I followed the instructions and saved a Duf file, but I'm not sure what is meant by refresh the material folder in DAZ Studio.
Do I refresh the material folder after I loaded a G8 character into DAZ? Do we select the character's face and import the Duf file? Can anybody explain how to get the saved duf onto a figur??? Thanks
It generates an animation file.
I generated a G8 Male animation file from a short news clip. Loaded up G8M and centered his head in the viewport. Opened up an Animate 2 time line and double clicked on the animation file. Press play button. For the sound, I used a utility to extract the sound to an .mp3 file and converted that into a .wav file that DS accepts. Clicked on the Genesis 8 Male timeline, right click and "Add Audio Block" that brought up a file window to select the .wav file. It captured a lot of mouth, eye and head movements that I didn't see in the short video clip.
Doesn't help that I am a total NOOB with Animate 2. At 50% off, I mainly bought it for my own amusement.
It is a standalone program. It generates a pose file. After that is done, start DAZ|Studio, load the G8 figure and apply the pose.
Have you clicked on Tools->Options and pointed the program to the library folder you want the pose saved in? (Or moved the pose from where it was saved to a library folder or pointed D|S at where it was saved or made it visible in D|S in another way) Do you see the pose inside D|S? Go to you Content Library, navigate to the folder the pose is saved in, right-click on the folder and hit "Refresh". You now see the pose there and can apply it exactly like any other pose to your figure.
Same question here
Thanks!! So, have loaded a video into PoseRecorder and then adjusted the scrubbers to set the frames I wanted to save. clicked on Tools selected Options and pointed the program to a the folder in the Aniblocks Directory. Made sure that single was not selected. I chose Upper, Lower and Head and then went to File->Save and clicked Save. A progression Dialogue starts to appear, but nothing happens and PoseRecorder just automatically shuts down. When I check the folder I save to there is a Duf but when I check the properties of the file it shows as a PNG file and is 65.5kb in size. So it looks to me like PoseRecorder is crashing on me, or it does not like the video type I am loading or something. I tried doing a little video off of my phone and loaded into PoseRecorder I got the message that PoseRecorder could not find one frame the has high enough quality to process. (To be fair I do have a big mustache and goatie.) Any Ideas about what might be happening? Any help would be appreciated
can you test it on another video? just off the internet of someone talking maybe to rule out the moustache?
What format does the video need to be? I always have issues with video types. Should I just do a search for *.avi? I wonder if I could try to install on a different computer?
Can this only be used with Iray? Does it need and Nvidia card to work, or will it work okay with an AMD CPU?
until some of these questions are answered I too am hesitant to buy it because while not dear, I am rather cash strapped at the moment.
Same here. Another excellent example how a PA can negatively affect his own business. And a good example that DAZ QA should have stepped in, as it also hurts their bsuiness.
Avi works, mp4 works, mkv works, webm loads but fails with the error "No frames with sufficient quality found" but the same video converted to mp4 works.
What format do you actually want?
What the heck do IRay or your graphics card have to do with this? Did you stumble into the wrong thread?
Well, I was able to download an MP4 and get it to work and I selected 400 frames with the scrubbers in PoseRecoder, but it was saved as a Duf and as I mentioned above the saved file identified as a PNG when I checked the properties (was only 65.5kb also). Although it does list as a .Duf in Windows explorer. I tried to place the file in a subfolder in the Aniblocks directory in "My Library", but when I look for the file from the Animate 2 timeline the folder shows as empty. Do I need to refresh something from in DS to get the file to show up from the Animate 2 timeline? Shouldn't the file be larger than 65.5kb? Is anybody else having PoseRecorder simply shutdown after clicking on save? I must be jinxed or something.....lol.
Could somebody possibly post a short test vid that they got to work or maybe give a link to a video that can be downloaded that is in the right format already, that could be useded to test PoseRecorder. I am just not having any luck and would like to at least rule out one factor or another. Does this program have internet dependencies of any kind?
If a .png shows as .duf in Windows Explorer then Windows explorer doesn't show you the file extensions.
Like with all poses for DAZ|Studio, you get TWO files. The actual pose and the .png that gives it a pretty picture in the content library - test1.duf AND test1.duf.png.
If you only have the icon then PoseRecorder didn't write the pose. Did it crash on saving?
Here are my initial observations
First bearded males seem to work with caveat that I do NOT have a mustache only jaw and chin growth.
Secondly Save yourself alot of confusion and simply save the .duf to a folder of your choosing ( Documents,desktop where ever).
I bypassed any CONFUSING business of involving animate 2, the "material folder" etc. and simply dragged the .duf from my saved desktop location
onto a G8 male in the DS viewport.
My set up is Daz studio 4.12.086 /64 bit windows 10
with only the G8 figures - no G8.1
The default result was frankly terrible and from my limited tests
there seems to be an adjustment period of at least 5 seconds at the beginning of the captured result before the corrected facial performance
"settels in"
Before that I got a period of weird facial and mouth/eye distorion
therefore you must offset your audio track to match when the facial performance actually "settles in"
Even after that the result I got (so far) were not as good as the
default result you get with the 32 bit mimic basic.
more testing to come.
I do very few animations and when I do its just for fun. It took awhile to figure out the steps for this tool (as DAZ users can we really expect documentation LOL). Once I got it to work it created quick and easy if somewhat exaggerated facial movements. You get head movement too. I didn't have a timing adjustment issue but I had to keep the animation to under 30 secs. I think this tool will work well with Facegen Artist Pro. I had Daz Studio with Gen 8 Male loaded running while I was working with PoseRecorder... not sure if that is necessary. PoseRecorder wouldn't take my video from Iphone6 but when I converted it to Mp4 (I use Applian products) it accepted it on 3rd try. Make sure you nudge the timeline sticks in PoseRecorder until you see your timeline secs. For me trying to save a timeline of over a minute failed (program dissapears and empty file created). Make sure to mark the facial movements you want (they are not selected by default). You can save the duf animation file anywhere, I put it in the material file for Gen 8 Male as the vendor suggested. With Gen 8 Male loaded in DAZ Studio find the animation file in the content library and double click. The animation will show in timeline. You need to extract the audio from your source video (again I used Applian products) into a file format DAZ likes. You add it through edit - audio menu item. Then I rendered using filament/viewport option. For filament rendering, the WP Guru"s tutorial on Youtube was helpful esp. with correcting the lighting settings https://www.youtube.com/watch?v=88LuOEpYuSE . I posted a video I made with this tool on facebook ... I think it is public otherwise you can send me a friend request https://www.facebook.com/sooiiee.razorback/videos/553558562567144
You might try this, I've not tried it but I might because I think it would work (but I don't actually know that yet):
Take the photo you want to use, clip it to be a headshot size, and then make about 60 seconds of 24 frames per second, so about 1440, copies of the picture you want to try and create a pose of the expression in. Then use a image series to animation program (eg Blender but there are others) to create a pseudo animation.
I've not tried it but it might work, it seems like technically it should, if the program was coded robustly, but if it doesn't work get a second picture of the same person with a different, hopefully neutral expression, and use that picture for about 5 seconds of video at the front (5 x 24 = 120 frames) and 5 seconds at the end of the same opening expression (5 x 24 = 120 frames) and see if that gets it to work.
The developers could maybe add an option to read an individual image and extract an expression from that image? There is not such an option there now though so you can try faking it if there is a special picture you want to use to get the expression from it.
The software had no problems parsing a 1080x1920 .mp4
recorded with my older, retired Samsung Galaxy S8+ mounted on a
mini desktop tripod.
As somone partially migrating back to the Daz/Genesis eco system
for the higher quality of the G8 figures and their incredible integration into Blender via the Diffeo plugin,
I will call this Pose recorder a tentative "win"
(at this sale price) and plan to Deep dive it this weekend to nail down the best settings for My Newly adopted genesis 8 figures
perhaps I may create a detailed video for my Patreon supporters.
If anything this is an excellent proof of concept that we need not
be forced to buy luxury brand Phones from Apple inc just for Facial mocap.
I would love to see Daz( or anyone.. Epic?)Support or Buyout this Software creator and make this into highly Polished Facial mocpap solution for the masses as it is already a valiant start IMHO
Surely you have to render the frames/animations? Or is it just for saving animated poses?
Ummm, I might have to return this. I just don't think it is ready for prime time at all. When you have to jump through all these conversion hoops and then the result doesn't look at all like the examples, the eyes don't seem to work etc, I am starting to feel a certain kind of way. Similar to how I felt about my purchase of Headshop. Like I so badly want it to work but it just doesn't.
I bought it, finally got an ipad mov file to work converted to mp4 with Handbrake.
it definitely hates my webcam (and it seems mov files as finds no useable frames)
and apparently it will only install on one computer, is stuck on downloading assets on my Win7, I installed it on my Win10 fortunately first.
Rendering a video now, hard to tell without a side by side how well it worked, will post when done, I pulled some hideous faces!
I got it too, but for me it's not working at all. The processing window short pops open, but before the bar even moves the software just crashes.
I've tested several video files and got everytime the same issue. Before I could start the software a 1st time it downloaded some assets, what took forever.
So since it not useable for me at all I'm asking for a refund.
test video, shame I had 2 front teeth pulled a couple weeks ago
happened with mine until I encoded them through Handbrake https://handbrake.fr/ it's worth a shot
Ok I also tested. I noticed that:
(1) PoseRecorder has the tendency to make your avatar's head wobble like crazy. To reduce the wobble, just save the upper face and lower face, (and do not save the eyes and the head, you don't need to, otherwise too much movement info will be saved)
(2) PoseRecorder tends to reduce the mouth width of your avatar. I need to multiply the mouth width by 1.25 to counteract this
(3) PoseRecorder tends to lower the height of your avatar's mouth, especially if (a) your character has a mouth lower than the default G8M/G8F, or (b) if you have a beard covering part of your chin (mustache is okay as I have short anchor beard) as PoseRecorder seems to treat your video as recording someone with an exceptionally short chin and hence pushing your avatar's mouth downward
(4) PoseRecorder makes your avatar's eyes squint
Overall not too happy with the result, but I still have to say it captures the movement of the mouth really well. I just hope the PA will offer free update and allow users to adjust the height of the mouth (the 'height' in the Effects section currently only controls how dramatically your lips move), not just the width, and to allow users to de-squint their avatars' eyes
I have bought it but haven't tried it yet.
Which settings did you use to encode it? I used XMedia Recode. Combinations of: MP4 / 850x1080 / 1080x1920 / 30 FPS / 60 FPS... None of these worked for me. :(
I just used whatever it defaults to and don't think my video was HD, my iPad quite old, I don't think it likes big files
and I cannot get it to work on my other computer even after it eventually did download the extra files so there might be codecs needed.
Pity the creator not active on the forum to give suggestions.
That is exactly what it is for.