hi i need help with Go z and morph loader pro

i cant create morphs.......  when i do create them it says morph not created geaometry changed when i go back into daz studio .

also the send to zbrush is missing from daz studio i dont know why... please can someone help me thanks 

Comments

  • lasagnamanlasagnaman Posts: 1,001

    and also when i do it with go z the screen doesnt come up in daz studio that morph was created 

     

  • Hey,

    I'm not sure about everything else you mentioned but regarding "geometry changed", that can mean several things for sure.

    1. The topology of the mesh that you sent over to Z has ngons. That is autocorrected by Z upon entering and thus the topo is now not the same hence the prompt.

    2. If the aforementioned is not the issue, then ensure that you are unchecking "export at current resolution".

    3. Even though this is an obvious one, I'll still mention it. Make sure you are not adding or removing geometry in Z. That includes group splitting, split hidden etc.

     

    Goodluck!

  • lasagnaman said:

    i cant create morphs.......  when i do create them it says morph not created geaometry changed when i go back into daz studio .

    You're not giving us much information to work with, and some of your info is a bit confusing too. How did you get your material into ZBrush if you didn't have the "Send to ZBrush" option available?

    First thing you should do is to check if GoZ is actually installed, check the list of available and installed plugins, you can find the option in the Help screen. Note: being able to use GoZ within ZBrush ("ZB") to get material from ZB into Daz Studio ("DS") is not the same as being able to use "Send to ZBrush" within DS; one of a GoZ client whereas the other is the master.

    A normal procedure to make morphs is to have an item within DS, then use the "Send to ZBrush" option after which ZB should start and you should have the mesh available as an active tool. Add it to your document, enable edit mode and then do your thing, probably need to make it a polymesh as well. When you're done you then press the GoZ option within ZB to make your changes available to DS; it should even pop up with a dialog asking you what you want to import. Enable the mesh changes and don't use the option for UV and material imports.

    That is roughly the required workflow. You may also need to lower the resolution for some meshes but that depends on the mesh and the options which are available to you.

  • ParallaxCreates said:

    Hey,

    I'm not sure about everything else you mentioned but regarding "geometry changed", that can mean several things for sure.

    1. The topology of the mesh that you sent over to Z has ngons. That is autocorrected by Z upon entering and thus the topo is now not the same hence the prompt.

    I'm not sure what you mean here - for morphs the polygons don't matter at all, what matters is the vertex count and order. I'm not aware that ZBrush will change the vertex count/order.

    2. If the aforementioned is not the issue, then ensure that you are unchecking "export at current resolution".

    3. Even though this is an obvious one, I'll still mention it. Make sure you are not adding or removing geometry in Z. That includes group splitting, split hidden etc.

     

    Goodluck!

  • lasagnamanlasagnaman Posts: 1,001

    iok let me try to explain it better sorry for the confusion . ok what i did was took a genesis 8 female made her a bodybuilder in daz added veins and muscles and now i wanted to make adjustments using zbrush so i exported as obj and imported into zbrush did my adjustments and then exported back into daz studio when i tried using morph loader pro it says morph not created. Also before i did all this i used the hoz first but it wouldn’t work right and then i realized i had to versions of zbrush installed i had 2020 and 2021 so i uninstalled 2020 and now i lost the send to zbrush in daz studio and i need a walkthrough on how to get it back so can someone please help me with this 

  • lasagnamanlasagnaman Posts: 1,001

    its not installed 

    lasagnaman said:

    i cant create morphs.......  when i do create them it says morph not created geaometry changed when i go back into daz studio .

    You're not giving us much information to work with, and some of your info is a bit confusing too. How did you get your material into ZBrush if you didn't have the "Send to ZBrush" option available?

    First thing you should do is to check if GoZ is actually installed, check the list of available and installed plugins, you can find the option in the Help screen. Note: being able to use GoZ within ZBrush ("ZB") to get material from ZB into Daz Studio ("DS") is not the same as being able to use "Send to ZBrush" within DS; one of a GoZ client whereas the other is the master.

    A normal procedure to make morphs is to have an item within DS, then use the "Send to ZBrush" option after which ZB should start and you should have the mesh available as an active tool. Add it to your document, enable edit mode and then do your thing, probably need to make it a polymesh as well. When you're done you then press the GoZ option within ZB to make your changes available to DS; it should even pop up with a dialog asking you what you want to import. Enable the mesh changes and don't use the option for UV and material imports.

    That is roughly the required workflow. You may also need to lower the resolution for some meshes but that depends on the mesh and the options which are available to you.

  • lasagnamanlasagnaman Posts: 1,001

    when i tried to reinstall Goz it keeps saying in installed plugins that it failed ... so please please can someone help me Thanks so much

  • lasagnamanlasagnaman Posts: 1,001

    oh this is insane i dont understand whats going on goz wont work at all 

    so i imported and exported and when i did it said morph created but when i use the morph it scales the character instead of using the morph . what the hell am i doing wrong and why cant i do this 

  • lasagnamanlasagnaman Posts: 1,001

    also when i click goz a menu suppose to popup in daz studio  .. it doesnt ... is there a reason why thats happening 

  • lasagnaman said:

    oh this is insane i dont understand whats going on goz wont work at all 

    so i imported and exported and when i did it said morph created but when i use the morph it scales the character instead of using the morph . what the hell am i doing wrong and why cant i do this 

    Make sure you use the same preset in the OBJ exporter options dialogue and the Morph Loader dialogue - OBJ doesn't have a built in scale so you need to ensure that the settings in each direction balance.

  • lasagnaman said:

    also when i click goz a menu suppose to popup in daz studio  .. it doesnt ... is there a reason why thats happening 

    Dos anything at all happen?

  • jestmartjestmart Posts: 4,449

    It sounds like you exported a Sub-D figure and that is why it isn't working.

  • lasagnamanlasagnaman Posts: 1,001
    edited September 2021

    no nothing happens at all 

    lasagnaman said:

    oh this is insane i dont understand whats going on goz wont work at all 

    so i imported and exported and when i did it said morph created but when i use the morph it scales the character instead of using the morph . what the hell am i doing wrong and why cant i do this 

    Make sure you use the same preset in the OBJ exporter options dialogue and the Morph Loader dialogue - OBJ doesn't have a built in scale so you need to ensure that the settings in each direction balance.

    Post edited by Richard Haseltine on
  • lasagnamanlasagnaman Posts: 1,001
    edited September 2021

    how do i do that with the obj scale 

    no nothing happens at all 

    lasagnaman said:

    oh this is insane i dont understand whats going on goz wont work at all 

    so i imported and exported and when i did it said morph created but when i use the morph it scales the character instead of using the morph . what the hell am i doing wrong and why cant i do this 

    Make sure you use the same preset in the OBJ exporter options dialogue and the Morph Loader dialogue - OBJ doesn't have a built in scale so you need to ensure that the settings in each direction balance.

    Post edited by Richard Haseltine on
  • lasagnaman said:

    how do i do that with the obj scale 

    no nothing happens at all 

    lasagnaman said:

    oh this is insane i dont understand whats going on goz wont work at all 

    so i imported and exported and when i did it said morph created but when i use the morph it scales the character instead of using the morph . what the hell am i doing wrong and why cant i do this 

    Make sure you use the same preset in the OBJ exporter options dialogue and the Morph Loader dialogue - OBJ doesn't have a built in scale so you need to ensure that the settings in each direction balance.

    Export an OBJ (anything, it's just a test - you can cancel at the end) and in the options dialogue that appears after you set the name note which preset is used. That should eb the one you used to export the OBJ for ZBrush, so in Morph Loader select the same preset.

  • lasagnamanlasagnaman Posts: 1,001
    edited September 2021

    the preset used is daz studio and i did the same thing for both and it still wont work 

    lasagnaman said:

    how do i do that with the obj scale 

    no nothing happens at all 

    lasagnaman said:

    oh this is insane i dont understand whats going on goz wont work at all 

    so i imported and exported and when i did it said morph created but when i use the morph it scales the character instead of using the morph . what the hell am i doing wrong and why cant i do this 

    Make sure you use the same preset in the OBJ exporter options dialogue and the Morph Loader dialogue - OBJ doesn't have a built in scale so you need to ensure that the settings in each direction balance.

    Export an OBJ (anything, it's just a test - you can cancel at the end) and in the options dialogue that appears after you set the name note which preset is used. That should eb the one you used to export the OBJ for ZBrush, so in Morph Loader select the same preset.

    Post edited by Richard Haseltine on
  • LeanaLeana Posts: 11,699

    lasagnaman said:

    iok let me try to explain it better sorry for the confusion . ok what i did was took a genesis 8 female made her a bodybuilder in daz added veins and muscles and now i wanted to make adjustments using zbrush so i exported as obj and imported into zbrush did my adjustments and then exported back into daz studio when i tried using morph loader pro it says morph not created. Also before i did all this i used the hoz first but it wouldn’t work right and then i realized i had to versions of zbrush installed i had 2020 and 2021 so i uninstalled 2020 and now i lost the send to zbrush in daz studio and i need a walkthrough on how to get it back so can someone please help me with this 

    Sounds like you sculpted high resolution details. You can’t create a morph from that.
  • lasagnaman said:

    the preset used is daz studio and i did the same thing for both and it still wont work 

    lasagnaman said:

    how do i do that with the obj scale 

    no nothing happens at all 

    lasagnaman said:

    oh this is insane i dont understand whats going on goz wont work at all 

    so i imported and exported and when i did it said morph created but when i use the morph it scales the character instead of using the morph . what the hell am i doing wrong and why cant i do this 

    Make sure you use the same preset in the OBJ exporter options dialogue and the Morph Loader dialogue - OBJ doesn't have a built in scale so you need to ensure that the settings in each direction balance.

    Export an OBJ (anything, it's just a test - you can cancel at the end) and in the options dialogue that appears after you set the name note which preset is used. That should eb the one you used to export the OBJ for ZBrush, so in Morph Loader select the same preset.

    Try importing the OBJ as a model, using the same preset, and see how it compares to the base figure.

  • Richard Haseltine said:

    ParallaxCreates said:

    Hey,

    I'm not sure about everything else you mentioned but regarding "geometry changed", that can mean several things for sure.

    1. The topology of the mesh that you sent over to Z has ngons. That is autocorrected by Z upon entering and thus the topo is now not the same hence the prompt.

    I'm not sure what you mean here - for morphs the polygons don't matter at all, what matters is the vertex count and order. I'm not aware that ZBrush will change the vertex count/order.

    -snip-

  • ShelLuserShelLuser Posts: 749
    edited September 2021

    Richard said:

    I'm not sure what you mean here - for morphs the polygons don't matter at all, what matters is the vertex count and order. I'm not aware that ZBrush will change the vertex count/order.

    I kinda stopped following the thread because I grew tired of all the mis-quotes which made it too much of a hassle for me (not directed against you, just a general comment).

    Anyway, having become a vivid ZBrush user myself over time still couldn't help myself here: You're right, ZBrush doesn't do that, not necessarily that is. You can even sent 2 figures at the same time into ZBrush (I am referring to "GoZ" here mind you!) and you'll still get the same result (context: figure 'A' standing left of figure 'B', sent 'm both into ZBrush and your active tool could be figure B, but as soon as you select 'Figure A' within the sub-tool panel you'll be back to the original setup).

    As such my disclaimer: "not necessarily".

    (edit): I apologize Parallax & Richard...  I honestly made sure to get the quotes right but... alas, I'm out of here.

    Post edited by ShelLuser on
  • ShelLuser said:

    ParallaxCreates said:

    I'm not sure what you mean here - for morphs the polygons don't matter at all, what matters is the vertex count and order. I'm not aware that ZBrush will change the vertex count/order.

    I kinda stopped following the thread because I grew tired of all the mis-quotes which made it too much of a hassle for me (not directed against you, just a general comment).

    Anyway, having become a vivid ZBrush user myself over time still couldn't help myself here: You're right, ZBrush doesn't do that, not necessarily that is. You can even sent 2 figures at the same time into ZBrush (I am referring to "GoZ" here mind you!) and you'll still get the same result (context: figure 'A' standing left of figure 'B', sent 'm both into ZBrush and your active tool could be figure B, but as soon as you select 'Figure A' within the sub-tool panel you'll be back to the original setup).

    As such my disclaimer: "not necessarily".

     

     Just in case (since my name is qouted there), it was actually Richard who stated "I'm not sure what you mean here - for morphs the polygons don't matter at all, what matters is the vertex count and order. I'm not aware that ZBrush will change the vertex count/order."

    I'm replying to that with the video I created.

  • ParallaxCreates said:

    Richard Haseltine said:

    ParallaxCreates said:

    Hey,

    I'm not sure about everything else you mentioned but regarding "geometry changed", that can mean several things for sure.

    1. The topology of the mesh that you sent over to Z has ngons. That is autocorrected by Z upon entering and thus the topo is now not the same hence the prompt.

    I'm not sure what you mean here - for morphs the polygons don't matter at all, what matters is the vertex count and order. I'm not aware that ZBrush will change the vertex count/order.

    -snip-

    Interesting, and not something I had come across. It was tricky to see what it was actually doing to the mesh, as I said for a morph just splitting the polygons down using the existing vertices shouldn't be an issue (as I understand it).

  • surrealsurreal Posts: 168

    lasagnaman said:

    i lost the send to zbrush in daz studio and i need a walkthrough on how to get it back so can someone please help me with this 

    In DAZ, GoZ is a plugin (a DLL file in the \plugin folder). There are two versions. One for the standard Release version of DAZ and another for the Public Build +Beta+ version of DAZ. Only one of these two plugins should be installed at any time.

    When you install the GoZ plugin for the standard version of DAZ it should uninstall the GoZ plugin from the Beta version of DAZ and vice-versa. 
    If you wish to use the GoZ plugin with the Beta version of DAZ open DAZ Install Manager and select the "GoZ for DAZ Studio #.## (...) Public Build +Beta+" product and install it.
    That should enable you to see the "Send to ZBrush" menu item in the Beta version of DAZ and enable you to send objects the DAZ Beta to ZBrush.

    If you previously had the standard GoZ plugin installed it will be uninstalled (i.e. moved from the Installed list to the Ready to Install list in Install Manager).

    There is a seperate setting inside of ZBrush that controls which version of DAZ ZBrush will send the morph information to.

    I find that whichever version of the GoZ plugin I install it resets the setting inside of ZBrush so that it sends the morph from ZBrush to the Standard version of DAZ.
    The setting inside of ZBrush also appears to reset to point to the standard version of DAZ whenever the GoZ plugin is updated.
    Whenever I install the Public Build +Beta+ GoZ plugin I have to change the setting inside of ZBrush to send the morph to the Public Build +Beta+ verson of DAZ instead of the standard DAZ program.
    The setting in ZBrush is in the Preferences > GoZ > path to DAZStudio64.

    In summary:
    DAZ to ZBrush: In DAZ Install Manager install either the standard or the Beta version of the GoZ plugin.

    ZBrush to DAZ: Inside ZBrush use the menu Preferences > GoZ > path to DAZStudio64 to sellect the version of DAZ that you want to send your morph to, either the standard DAZ or the DAZ Beta.

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