Aircraft Hangar looks fantastic, thanks, Ansiko

This is a beautiful set. So much potential.

Can't wait to get it. 

Thank you, Ansiko.

Comments

  • Yeah, it looks fantastic and it's an environment that I don't have yet that I didn't realize I needed just in case. I'm snagging it for sure! 

  • davesodaveso Posts: 7,163

    I glazed right over todays offerings, so went back and looked at this one. Wow, is all I can say. This is a tremendous model overall. The whole thing is fine. Mighty fine. I used to be a mechanic on rotary engine aircraft, not this old but 50s vintage. Very similar though.

  • kyoto kidkyoto kid Posts: 41,230

    ...very nicely detailed, almost could smell the oil. 

  • HaruchaiHaruchai Posts: 1,980

    Is it just me or do we seem to go from a half completed plane in wood and cloth to a completed plane made out of metal panels?

  • TaozTaoz Posts: 9,979

    That bandsaw looks odd to me, how is it supposed to work?

  • AscaniaAscania Posts: 1,855
    edited September 2021

    Taoz said:

    That bandsaw looks odd to me, how is it supposed to work?

    It doesn't. It looks like the creator has never seen a bandsaw up close and didn't understand its function from the pictures they were working from.

    http://www.woodworkinghistory.com/glossary_bandsaw.htm

    A bandsaw is made up of an endless steel ribbon with teeth on one edge that moves over two wheels. You do not cut a piece by moving it head-on into the machine, nor do they feature a thing in the centre of the work surface that blocks movement.

    That thing in there looks like someone mashed various features of bandsaws, jigsaws and scrollsaws together into one.

    Post edited by Ascania on
  • davesodaveso Posts: 7,163

    a jack of all saw

  • FrinkkyFrinkky Posts: 388
    edited September 2021

    I had a play with it on a colleague's computer and although I like the idea of a multipurpose warehouse type building (can never have enough) the texture work leaves a lot to be desired.

     

    Look at the floor for instance - they've tiled the texture in the texture map rather than providing a high resolution crop and use the inbuilt tiling controls.

     

    The walls, rather than having separate material zones so higher resolution tiling textures could be used, they've instead opted for UV islands (which would make sense for smaller, individual, props).

     

    And to top it all off - the dreaded plain black metallicity map - a separate one for each surface (after conversion to the iray image format used in rendering, they take the same amount of vram as a standard map - that plain black 2kb 4k map will use around 5mb of vram). Some of the surfaces with bump maps are set to 0 strength. You can save nearly 10% vram just by removing uneccessary maps.

     

    The amount of work/time required to get it into a usable state (re-uvmapping, creating material zones, clearing out unnecessary maps) just not worth me buying for my own library.

    Post edited by Frinkky on
  • StezzaStezza Posts: 8,238

    Bendinggrass said:

    This is a beautiful set. So much potential.

    Can't wait to get it. 

    Thank you, Ansiko.

    it looks like a great set with loads of possibilities and with a load of props you really can't go wrong for just around $17US

    I'll be getting it to play around with in Carrara because it just looks like a fun set .. yes

     

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