Transfer Utility - solved with Reverse Source Shape

jeronimocollaresjeronimocollares Posts: 131
edited September 2021 in Daz Studio Discussion

Good morning everybody

This is not the first thread about, but I was afraid to 'upload' an old thread, so I'll ask this one.

My model, g8f has a geoshell, after working textures on it, I exported it as '.obj' - (default Daz preset). I imported it to my viewport, it was perfect on g8f (perfect position, zero all). I tried to apply the Tranfer Utility in the following settings: 'dresses/knee lenght' and after the operation (g8f and .obj - both - are in A pose) the result was an actor in a wrong position on the Y axis (height) just above the g8f. How do I fix this problem?

 

EDIT: Reverse Source Shape option checked*

2021-09-10.png
1920 x 1080 - 390K
Post edited by jeronimocollares on

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