Transfer Utility - solved with Reverse Source Shape
jeronimocollares
Posts: 131
Good morning everybody
This is not the first thread about, but I was afraid to 'upload' an old thread, so I'll ask this one.
My model, g8f has a geoshell, after working textures on it, I exported it as '.obj' - (default Daz preset). I imported it to my viewport, it was perfect on g8f (perfect position, zero all). I tried to apply the Tranfer Utility in the following settings: 'dresses/knee lenght' and after the operation (g8f and .obj - both - are in A pose) the result was an actor in a wrong position on the Y axis (height) just above the g8f. How do I fix this problem?
EDIT: Reverse Source Shape option checked*
2021-09-10.png
1920 x 1080 - 390K
Post edited by jeronimocollares on
Comments
Can someone explain to me the utility of ever not checking Reverse Source Shape?