Exporting texture with diffuse color applied?

Is there any way to export a texture with a chosen diffuse color applied to it? I'm not sure if I'm asking the question correctly so I attached a couple of pictures to show what I'm looking for.

 

The first picture shows a brick wall texture with a white diffuse color selected, so it renders the wall how it looks in the base texture. If you choose the brownish color from the second picture it changes the rendered brick wall to look brown like the color selected.


Is there any way to export the brick wall texture with the brown color applied to it? If there's no way to do it in Daz Studio then is there a way to do it with image editing software like photoshop?

 


Thanks!

Capture1.jpg
1238 x 747 - 272K
Capture2.jpg
1238 x 747 - 231K

Comments

  • Doc AcmeDoc Acme Posts: 1,153

    Depends on the format you're exporting to and what you're then opening them into. In any case, you'll only get the basic diffusion & bump maps perhaps so will have to re-apply the surfaces.  For the above example, OBJ would be the best.  From what I can see, this appears to be using the same image for diffuse as the bump.

  • Doc Acme said:

    Depends on the format you're exporting to and what you're then opening them into. In any case, you'll only get the basic diffusion & bump maps perhaps so will have to re-apply the surfaces.  For the above example, OBJ would be the best.  From what I can see, this appears to be using the same image for diffuse as the bump.

     

    I think I worded my question a little wrong. I'm actually not looking to export the model, but in this case I would be exporting the brick texture itself but with the brown color applied to the image itself. I'm trying to apply the brown diffuse color to the original white brick texture and export the new brown brick texture, if that's possible. Or if there's a way to apply that color to the original texture using photoshop that would work too.

  • CHWTCHWT Posts: 1,183
    I think you need to open the original texture in photoshop/gimp then create a new layer filled with that brown color, and experiment with different blending modes to see which one is the closest to what you're looking for.
  • mdingmding Posts: 1,278
    edited September 2021

    Why not just save the material preset and when you need it load it on whatever surface you need it?

    Edit: if you only want to use it Inside DAZ...

    Post edited by mding on
  • CHWT said:

    I think you need to open the original texture in photoshop/gimp then create a new layer filled with that brown color, and experiment with different blending modes to see which one is the closest to what you're looking for.

    Use Multiply, that is how the map and the colour are combined in DS.

  • CHWTCHWT Posts: 1,183

    CHWT said:

    I think you need to open the original texture in photoshop/gimp then create a new layer filled with that brown color, and experiment with different blending modes to see which one is the closest to what you're looking for.

    Use Multiply, that is how the map and the colour are combined in DS.

    Thanks Richard for the tip!
Sign In or Register to comment.