Older .daz files crashing in Studio 4.7, any obvious thoughts or solutions?

solarviewsolarview Posts: 272

Hi All,
I'm running Studio 4.7 on a Mac (10.10). I have some older .daz files that are crashing Studio.
When I try to open these saved older ".daz" files, the files will proceed to open like normal, but then at around 99% complete, it crashes Studio 4.7.
FYI, the .daz files have a "black file icon" in my finder windows, where as ".duf files" have "blue icons".
The older ".duf files" open fine.

Is there a fix for this? Or a work around?

Thanks.

- Sol

NOTE: I've included the bulk of the DAZ Studio Log file for reference.


Process: DAZStudio [2736]
Path: /Applications/DAZ 3D/*/DAZStudio.app/Contents/MacOS/DAZStudio
Identifier: com.DAZ.DAZStudio
Version: 4.7.0.12 (4.7.0.12)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: DAZStudio [2736]
User ID: 501

Date/Time: 2015-01-28 18:24:15.352 -0500
OS Version: Mac OS X 10.10.2 (14C109)
Report Version: 11
Anonymous UUID: 26DC50D3-CBB9-6527-E43E-65CD9AC38372


Time Awake Since Boot: 11000 seconds

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000

VM Regions Near 0:
-->
__TEXT 0000000100000000-0000000100002000 [ 8K] r-x/rwx SM=COW /Applications/DAZ 3D/*/DAZStudio.app/Contents/MacOS/DAZStudio

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libdzcore.dylib 0x000000010063cfa9 DzFacetShape::getModifiableGeom(bool, DzVertexMesh*) const + 189
1 libdzcore.dylib 0x00000001006c6b2e DzFigureFollowHelper::initGenerator() + 158
2 libdzcore.dylib 0x00000001006c730a DzFigureFollowHelper::startMorphGeneration(DzMorph*) + 56
3 libdzcore.dylib 0x00000001006c73ce DzFigureFollowHelper::connectToBaseFigureMorph(DzMorph*) + 134
4 libdzcore.dylib 0x00000001006c750d DzFigureFollowHelper::connectToBaseFigureMorphs() + 123
5 libdzcore.dylib 0x00000001006c757a DzFigureFollowHelper::setupMorphFollow() + 34
6 libdzcore.dylib 0x00000001006c24cc DzFollowHelper::processDelayedFollow() + 40
7 libdzcore.dylib 0x0000000100bf6dbe DzSkeleton::postLoadFile(DzInFile const*) + 552
8 libdzcore.dylib 0x0000000100754f20 DzInFile::read(DzBase*, bool) + 1762
9 libdzcore.dylib 0x0000000100a99d40 DzScene::readSceneFile(QString const&, DzInFile&, bool) + 202
10 libdzcore.dylib 0x0000000100a9f549 DzScene::loadScene(QString const&, DzScene::DzOpenMethod) + 2455
11 libdzcore.dylib 0x00000001003f20b9 DzContentMgr::openNativeFile(QString const&, bool) + 1237
12 libdzcore.dylib 0x00000001003f2e83 DzContentMgr::openFile(QString const&, bool) + 813
13 libdzcontentlibrarypane.dylib 0x00000001184e2b97 DzContentLibraryPane::activateAsset(QModelIndex const&) + 279
14 libdzcontentlibrarypane.dylib 0x00000001184ef7cd DzContentLibraryPane::qt_static_metacall(QObject*, QMetaObject::Call, int, void**) + 1799
15 QtCore 0x0000000103b0b381 QMetaObject::activate(QObject*, QMetaObject const*, int, void**) + 2001
16 QtGui 0x000000010424bc2c QAbstractItemView::mouseDoubleClickEvent(QMouseEvent*) + 336
17 QtGui 0x0000000103ded7d4 QWidget::event(QEvent*) + 354
18 QtGui 0x0000000104144412 QFrame::event(QEvent*) + 40
19 QtGui 0x00000001041c38d4 QAbstractScrollArea::viewportEvent(QEvent*) + 126
20 QtGui 0x000000010424c997 QAbstractItemView::viewportEvent(QEvent*) + 663
21 QtGui 0x00000001041c5cbd QAbstractScrollAreaFilter::eventFilter(QObject*, QEvent*) + 33
22 QtCore 0x0000000103af3481 QCoreApplicationPrivate::sendThroughObjectEventFilters(QObject*, QEvent*) + 149
23 QtGui 0x0000000103d9efa8 QApplicationPrivate::notify_helper(QObject*, QEvent*) + 288
24 QtGui 0x0000000103d9fa48 QApplication::notify(QObject*, QEvent*) + 2666
25 libdzcore.dylib 0x00000001001fcbc9 DzApp::notify(QObject*, QEvent*) + 311
26 QtCore 0x0000000103af5a32 QCoreApplication::notifyInternal(QObject*, QEvent*) + 104
27 QtGui 0x0000000103da76fe QApplicationPrivate::sendMouseEvent(QWidget*, QMouseEvent*, QWidget*, QWidget*, QWidget**, QPointer&, bool) + 432
28 QtGui 0x0000000103d57233 qt_mac_handleMouseEvent(NSEvent*, QEvent::Type, Qt::MouseButton, QWidget*, bool) + 995
29 com.apple.AppKit 0x00007fff85a6ea18 -[NSWindow _reallySendEvent:] + 12721
30 com.apple.AppKit 0x00007fff854f516e -[NSWindow sendEvent:] + 446
31 QtGui 0x0000000103d4ec52 -[QCocoaWindow sendEvent:] + 114
32 com.apple.AppKit 0x00007fff854a7451 -[NSApplication sendEvent:] + 4183
33 QtGui 0x0000000103d525f0 -[QNSApplication sendEvent:] + 80
34 com.apple.AppKit 0x00007fff85333608 -[NSApplication run] + 711
35 QtGui 0x0000000103d5af0f QEventDispatcherMac::processEvents(QFlags) + 775
36 QtCore 0x0000000103af2db8 QEventLoop::exec(QFlags) + 394
37 QtCore 0x0000000103af6183 QCoreApplication::exec() + 175
38 libdzcore.dylib 0x000000010020a5c8 DzApp::doExec() + 100
39 libdzcore.dylib 0x0000000100214323 DzApp::run(DzApp::GraphicsMode) + 355
40 com.DAZ.DAZStudio 0x00000001000015f6 main + 496
41 com.DAZ.DAZStudio 0x00000001000013e4 start + 52

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff907d4232 kevent64 + 10
1 libdispatch.dylib 0x00007fff8b307a6a _dispatch_mgr_thread + 52

Thread 2:
0 libsystem_kernel.dylib 0x00007fff907ce4de mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff907cd64f mach_msg + 55
2 com.apple.CoreFoundation 0x00007fff86bc3b34 __CFRunLoopServiceMachPort + 212
3 com.apple.CoreFoundation 0x00007fff86bc2ffb __CFRunLoopRun + 1371
4 com.apple.CoreFoundation 0x00007fff86bc2858 CFRunLoopRunSpecific + 296
5 com.apple.AppKit 0x00007fff854a333b _NSEventThread + 137
6 libsystem_pthread.dylib 0x00007fff8abe5268 _pthread_body + 131
7 libsystem_pthread.dylib 0x00007fff8abe51e5 _pthread_start + 176
8 libsystem_pthread.dylib 0x00007fff8abe341d thread_start + 13

Thread 3:: QProcessManager
0 libsystem_kernel.dylib 0x00007fff907d33fa __select + 10
1 QtCore 0x00000001039ffdaa QThreadPrivate::start(void*) + 496
2 libsystem_pthread.dylib 0x00007fff8abe5268 _pthread_body + 131
3 libsystem_pthread.dylib 0x00007fff8abe51e5 _pthread_start + 176
4 libsystem_pthread.dylib 0x00007fff8abe341d thread_start + 13

Thread 4:: com.apple.CFSocket.private
0 libsystem_kernel.dylib 0x00007fff907d33fa __select + 10
1 libsystem_pthread.dylib 0x00007fff8abe5268 _pthread_body + 131
2 libsystem_pthread.dylib 0x00007fff8abe51e5 _pthread_start + 176
3 libsystem_pthread.dylib 0x00007fff8abe341d thread_start + 13

Thread 5:: QThread
0 libsystem_kernel.dylib 0x00007fff907d33fa __select + 10
1 QtCore 0x0000000103b23a24 QEventDispatcherUNIXPrivate::doSelect(QFlags, timeval*) + 828
2 QtCore 0x0000000103b23e00 QEventDispatcherUNIX::processEvents(QFlags) + 228
3 QtCore 0x0000000103af2db8 QEventLoop::exec(QFlags) + 394
4 QtCore 0x00000001039fd076 QThread::exec() + 216
5 QtCore 0x00000001039ffdaa QThreadPrivate::start(void*) + 496
6 libsystem_pthread.dylib 0x00007fff8abe5268 _pthread_body + 131
7 libsystem_pthread.dylib 0x00007fff8abe51e5 _pthread_start + 176
8 libsystem_pthread.dylib 0x00007fff8abe341d thread_start + 13

Thread 6:: QThread
0 libsystem_kernel.dylib 0x00007fff907d33fa __select + 10
1 QtCore 0x0000000103b23a24 QEventDispatcherUNIXPrivate::doSelect(QFlags, timeval*) + 828
2 QtCore 0x0000000103b23e00 QEventDispatcherUNIX::processEvents(QFlags) + 228
3 QtCore 0x0000000103af2db8 QEventLoop::exec(QFlags) + 394
4 QtCore 0x00000001039fd076 QThread::exec() + 216
5 QtCore 0x00000001039ffdaa QThreadPrivate::start(void*) + 496
6 libsystem_pthread.dylib 0x00007fff8abe5268 _pthread_body + 131
7 libsystem_pthread.dylib 0x00007fff8abe51e5 _pthread_start + 176
8 libsystem_pthread.dylib 0x00007fff8abe341d thread_start + 13

Thread 7:: QThread
0 libsystem_kernel.dylib 0x00007fff907d45c2 poll + 10
1 Reality_DS64.dylib 0x000000011e068a67 zmqHasMessages(zmq::socket_t&, unsigned int) + 55
2 Reality_DS64.dylib 0x000000011e056ef1 Reality::CommandPollingThread::run() + 785
3 QtCore 0x00000001039ffdaa QThreadPrivate::start(void*) + 496
4 libsystem_pthread.dylib 0x00007fff8abe5268 _pthread_body + 131
5 libsystem_pthread.dylib 0x00007fff8abe51e5 _pthread_start + 176
6 libsystem_pthread.dylib 0x00007fff8abe341d thread_start + 13

Thread 8:
0 libsystem_kernel.dylib 0x00007fff907d421a kevent + 10
1 Reality_DS64.dylib 0x000000011e02d79f thread_routine(void*) + 47
2 libsystem_pthread.dylib 0x00007fff8abe5268 _pthread_body + 131
3 libsystem_pthread.dylib 0x00007fff8abe51e5 _pthread_start + 176
4 libsystem_pthread.dylib 0x00007fff8abe341d thread_start + 13

Thread 9:
0 libsystem_kernel.dylib 0x00007fff907d421a kevent + 10
1 Reality_DS64.dylib 0x000000011e02d79f thread_routine(void*) + 47
2 libsystem_pthread.dylib 0x00007fff8abe5268 _pthread_body + 131
3 libsystem_pthread.dylib 0x00007fff8abe51e5 _pthread_start + 176
4 libsystem_pthread.dylib 0x00007fff8abe341d thread_start + 13

Thread 10:
0 libsystem_kernel.dylib 0x00007fff907d394a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8abe340d start_wqthread + 13

Thread 11:
0 libsystem_kernel.dylib 0x00007fff907d394a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8abe340d start_wqthread + 13

Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x000061000032e9c0 rbx: 0x00006100010906d0 rcx: 0x0000618000325140 rdx: 0x0000000000000000
rdi: 0x0000000000000000 rsi: 0x00006100010906d0 rbp: 0x00007fff5fbfd8c0 rsp: 0x00007fff5fbfd870
r8: 0x0000000101d99380 r9: 0x0000000000000000 r10: 0x0000000000000000 r11: 0x0000000100aa5dbc
r12: 0x0000608000a9a400 r13: 0x00006100010906d0 r14: 0x0000610000e441d0 r15: 0x0000000000000000
rip: 0x000000010063cfa9 rfl: 0x0000000000010246 cr2: 0x0000000000000000

Logical CPU: 4
Error Code: 0x00000004
Trap Number: 14

Comments

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    What kind of content is in this scene -- triax figures like Genesis, older figures like V4, clothed or unclothed?

    The black icon is the default icon for .daz files.

  • solarviewsolarview Posts: 272
    edited December 1969

    What kind of content is in this scene -- triax figures like Genesis, older figures like V4, clothed or unclothed?

    The black icon is the default icon for .daz files.

    Hey Mike,
    In this particular scene it's two Genesis females-nude with hair only. Simple starter figures. I believe It's the V4 characters Dawn and Abby in this one. I'm thinking it might be something with the hair.
    In moving up to 4.7, I did some house-cleaning and may have misplaced something comparatively to the old install location. Each character has different hair-style add-ons, so I'm thinking that might be the culprit. I can't tell anything from the log file, but in watching it try to boot before it crashes, I see that there were a couple of items "missing". Might just have to lose those and start fresh.
    Unless you have an obvious "check this" that I likely missed. :-)

    Thanks.

    - Sol

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    You can check the log file for details on the missing items, but I wouldn't expect that cause a crash, just a failure to load.

    I seem to recall problems loading some .daz files created in 4.0 in later versions -- in my case scenes with Genesis with no conforming items worked, as did scenes with pre-Genesis figures, but those with Genesis with clothing or hair failed. I'm not sure if that was the case for others, though.

  • TotteTotte Posts: 13,977
    edited December 1969

    I know some older .daz files could do this, any idea which version of DAZ Studio they were created with?

  • solarviewsolarview Posts: 272
    edited December 1969

    Totte said:
    I know some older .daz files could do this, any idea which version of DAZ Studio they were created with?

    They would have been version 4, but no later than 4.5.

  • solarviewsolarview Posts: 272
    edited December 1969

    You can check the log file for details on the missing items, but I wouldn't expect that cause a crash, just a failure to load.

    I seem to recall problems loading some .daz files created in 4.0 in later versions -- in my case scenes with Genesis with no conforming items worked, as did scenes with pre-Genesis figures, but those with Genesis with clothing or hair failed. I'm not sure if that was the case for others, though.


    Is there a fix for this?
    As of now can't even open the files, to turn off or eliminate the morphs, or hair that might be the issue.
    I can start fresh with new characters, but I tend to modify my DAZ and Renderosity Characters to make them somewhat original to my scenes. So I will lose those mods. Hoping to save them if I can.

  • solarviewsolarview Posts: 272
    edited December 1969

    You can check the log file for details on the missing items, but I wouldn't expect that cause a crash, just a failure to load.

    To your point here, I've had other files that I had moved that showed a missing element that had I needed to locate, but they didn't cause Studio to crash. Even with a missing element of two they would open, and you would see the element obviously missing in the character or scene. That's why I was wondering if it were maybe a known bug, and that there might be a fix for it.

  • solarviewsolarview Posts: 272
    edited January 2015

    Hey, does anyone know what these are? (screenshot)
    I'm seeing these missing from from a few files. I can see my Genesis shape adjustment sliders available, so i assume they have nothing to do with those. I tried to uninstall and reinstall my Victoria V2 Morphs, thinking that might be the source, but no change. Still missing.
    I am using the Install Manager for all my DAZ content now, and manually installing my Renderosity content to their own folder. I have those files linked-to in my Content Directory Manager.
    Anyone recognize these and/or maybe have a suggestion?

    Thanks.

    - Sol

    Screen_Shot_2015-01-29_at_11.08_.18_AM_.png
    597 x 184 - 157K
    Post edited by solarview on
  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Those are adamr001's free Proportions morphs for Genesis, available here: http://www.daz3d.com/forums/discussion/5484/

  • StratDragonStratDragon Posts: 3,168
    edited January 2015

    Sol765 said:
    You can check the log file for details on the missing items, but I wouldn't expect that cause a crash, just a failure to load.

    I seem to recall problems loading some .daz files created in 4.0 in later versions -- in my case scenes with Genesis with no conforming items worked, as did scenes with pre-Genesis figures, but those with Genesis with clothing or hair failed. I'm not sure if that was the case for others, though.


    Is there a fix for this?
    As of now can't even open the files, to turn off or eliminate the morphs, or hair that might be the issue.
    I can start fresh with new characters, but I tend to modify my DAZ and Renderosity Characters to make them somewhat original to my scenes. So I will lose those mods. Hoping to save them if I can.

    can you make a new Administrative account, boot to that account and try the same thing?
    Alternatively you can DL 10.10.2.
    http://support.apple.com/en-us/HT204210

    Post edited by StratDragon on
  • yxk03yxk03 Posts: 19
    edited December 1969

    Sol765 said:
    You can check the log file for details on the missing items, but I wouldn't expect that cause a crash, just a failure to load.

    I seem to recall problems loading some .daz files created in 4.0 in later versions -- in my case scenes with Genesis with no conforming items worked, as did scenes with pre-Genesis figures, but those with Genesis with clothing or hair failed. I'm not sure if that was the case for others, though.


    Is there a fix for this?
    As of now can't even open the files, to turn off or eliminate the morphs, or hair that might be the issue.
    I can start fresh with new characters, but I tend to modify my DAZ and Renderosity Characters to make them somewhat original to my scenes. So I will lose those mods. Hoping to save them if I can.

    If you file a bug report with DAZ and you're willing to attach one of the .daz files that causes a crash (assuming one is small enough), they can probably fix the bug and you'll be able open the scenes in the next release.

  • booleanNmaresbooleanNmares Posts: 5
    edited December 1969

    Hey, I have the same problem in Win 7: .daz files that worked in Studio 4.6 cannot be opened in 4.7.

    I think the problem is a fault in the code of 4.7, a null pointer or something, because your crash reports this:

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000

    and my log reports this:

    Error setting pointers while reading file E:/OldSys/I/OldSettings/luke/Documenti/Poser/as_09.daz : C Exception: Memory Access Violation - Attempted to read memory at address 0x00000000

    I'm not a software engineer, but I think that trying to read memory address 0x0 has something to do with a bad pointer, which in turn should depend on a bug in the software. My two cents.

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