Every pose is distorted

DeagleDeagle Posts: 7
edited September 2021 in Daz Studio Discussion

Hi, for technical reasons I needed to reinstall my Windows and after reinstalling daz3d every pose for female figures (8 or 8.1) is distorted. For example just basic figure without any morphs:

 

I'm usually manually install all my stuff. So I installed bare minimum I thought was okay through installer and just copied My DaZ3D library. This is not first time I'm doing it and previous everything was okay.

Did I lost someting? This is what installed:

P.S. Male figures seems okay, but I didn't test much.

Post edited by Deagle on

Comments

  • DeagleDeagle Posts: 7
    edited September 2021

    Okay, I tried to show hidden properties on figure and zero some of them and seems almost every basic figure I have (such as Charlotte 8, Leisa 8 etc.) somehow distorts pose, but I can't just delete them, is there any way to fix it?

    Also there is something like : pJCMCollarUp_55_L parameter which distorts figure too and I don't know what it is.

    Post edited by Deagle on
  • MattymanxMattymanx Posts: 6,905

    THe collar up JCM is probably from clothing.  Are you able to dial that out to make the figure no longer distorted?  if so, find it on your HDD to find out what product it is from and file a ticket about it so it can be fixed.

  • I deleted all morphs in question except pJCM's and figure seems okay. From what I found on google, pJCM is standart correction morph, am I right? do I even need to work to delete it? Can someone confirm that this morph is exist even on a standart model when posing? And still want to know what happened and how to fix it without deleting morphs, install all content via install manager is not an option because big chunk of my items came not from daz official shop and it requires manual installation.

  • Someone confirm for me pls (so i don't need to reinstall all my content and i don't know if it'll even help) if you apply any pose to standart G8F figure, there is a bunch of pJCM morphs in parameters tab - currently used (to show them you need to check preferences - show hidden properties).

  • Some are expected, yes - they are there to make the bends look better. Of coruse there could be others that shouldn't trigger unless a particular shape is applied, which is why it is helpful to work out the minimum amount of posing that will show the issue so that you don't have as many potential issues to check.

  • Richard Haseltine said:

    Some are expected, yes - they are there to make the bends look better. Of coruse there could be others that shouldn't trigger unless a particular shape is applied, which is why it is helpful to work out the minimum amount of posing that will show the issue so that you don't have as many potential issues to check.

    Thank you. Just wanted to be sure these morphs are expected and they're not causing any problems.  As for the main problem, I deleted all my basic models (Charlotte 8, Victoria 8 etc.) and after reinstalling they aren't distorting anything anymore.  Don't know what happened in the first place and why daz' own models caused problems, but glad it was fixed.

  • Looks like the "Scale bug"... I see this manifest in armpits and various other locations. For some reason, if an item is "scaled", as a whole... The bones tend to jump out of the body and cause strange deformities like this. Its like the scale of the model is adjusted, but the bones don't scale, or vice-versa... Messing with the "Weighting", leading to the armpit arches.

    Reloading can sometimes fix the issues, after saving the scene that seems to be "broken"... but it's a 50/50 roll of the dice, for me. Best to figure out what "scaled element" is used, and just restore the slider back to a default value. Save it, load it unscaled, then scale it back and save it, so the last thing that is hopefully saved, is the newest "scale value", as opposed to being saved first, before there is anything to scale. (Which I assume is where the problem is happening. 50% of the time, the item does load first, and 50% of the time its not loaded, before attempting to scale it.)

    When I used the "Growing-up" morphs, all the scaled models would eventually become horribly disfigured due to this bug. If you turn on the option to show the bones... You can see that the bones are not inside the posed figure and not the same size as the scaled object. If this is the case here.

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