is 1920's City Street greyscale
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in The Commons
https://www.daz3d.com/1920-city-street
all the promo pictures of the 1920's City Street are greyscale or sepia.
Is this just desaturated renders to mimic Black and White photography or are the actual textures all greyscale?
I am only wishlisting it but honestly wouldn't buy it at all if it is.
it would pretty much rule out any realistic visual renders from a human viewpoint as opposed to photography (art and paintings exist also after all) the world was not suddenly B&W at the turn of the last century, nobody portrays the Renaissance in B&W
Comments
There is some color but the textures all appear to be very faded and some are greyscale. Here is a quick out of the box render
wow, that textures look...bad. especially the brick wall on the very left of the scene. Looks like a non-repeating texture was "forced" into tiling...
The tiling is one thing, but are the colours that much off... Were they still burning coal to heat up the houses?
I've seen duller and more depressing cityscapes in real life some 30 years ago.
the bricks are awful but I guess one can always add a nice Brick map instead.
still I guess it's cheap enough, glad not totally unsaturated at least.
Wow, based on the promos, I added it to my wishlist right away. Based on your image above...I'm not so sure. Doesn't appear to be up to Polish's baseline perfection.
yeah lacking some polish...
while some promos looked more reddish, that was likely the sunset lighting
the overview one is what worried me the most
Well, this was a sraight out of the box render with no attempt at adjustment and using the Iray default Doth-ruins hdri. I just loaded the scene, selected camera 1 and rendered. So, it probably could be improved.
is what we needed to see, anything can be improved and not represent what we are getting
in the words of realtors everywhere location, location, location.
The backs and some of the sides of the buildings are pretty much just tiled brick textures, but the facades are all painted up with very little sign of tiling
they probably should have put more detail on that 1st building on the block, as its a pretty noticable location, but other than that most logical places to put your camera you're not going to notice any tiling
my actual critique would be that its a pretty short street and there are some buildings that repeat, though they're spaced such that it most shots it wont be noticvable its still a bit annoying. (note: repeating buildings are perfectly fine, stonemason used them as well though perhaps more sparingly, as long as they're spaced out enough theyre a great way to have a bigger scene without as much resource overhead) I feel like this set could have maybe had one or two more unique buildings
some non fancy renders with no postwork. they don't look thaaat far off from the promos which I think probably have nothing going on beyond some contrast and maybe a lut, and offer a fair representation of what you get.
Actually I would go as far as to say the promos do a great job of showing everything incredibly fairly, warts and all. (and again the flaws are very much not deal breakers for me and there are some elements I really like- how the lights in the windows look, for instance, the way the dirt on them looks and how it seems like you're seeing details of the room inside is neato)
The last one looks almost real
well J Cade you have convinced me to pick it up with your renders
(or rather wishlist for now at least)
I just picked this up the other day. I'd been looking for something like this for awhile, but never had the time to make my own. I'd switch the lighting out for a Sun-Sky, but ya they're not too off.. I've only started my conversion so I can do night work with it too.
This is one of the places where I worked for 15+ years ...
http://www.thestudiotour.com/wp/studios/warner-bros-studios/warner-bros-backlot/warner-bros-backlot-hennesy-street-tenement-alley/
i think it must be realistic to a degree, of the times. The marquee sign are bulbs, not neon. everything dingy. back then there was a lot of haze as well, from pictures I've seen of that era. I bought it day 1 but haven;t rendered i
What catches my eye is the missing "a" on the big and very present "Delictessen" sign. Maybe I'm wrong and it is a common english spelling?
Even up to the 1950s in Los Angeles, we had incinerators in our backyards to burn our paper trash and had peasoup fog/smog for Christmas. Coal and oil-fired heating was common in older homes and buildings and their leftover debris are still around today. Some regions in the U.S. still use both unfortunately.
It does load in Carrara but it takes a very, very, long time. Similarly, I was able to save in Carrara format, allowing for a very, very, long save time. Usual need to tweak shaders.
You are right, and it is not.
The northeast is still predominantly oil-based heat. I go through maybe 300gal of oil each winter for my forced air heat...but my house is over 100 years old. The furnace is updated, however...it's just still an oil furnace.
I found a ton of places using the word delictessen using google search You have to force it to use that spelling or it autocorrects to delicatessen.
Wow, you've got forced air? I've still got steam radiators with my oil furnace.
How big is the file size for this set?
501 Mb
Thanks Doc for that backlot website link. I just spent about an hour looking at the various locations and sets. A lot of them looked familiar since my wife and I took several of the backlot tours during a CA vacation. I was both mesmerized by the "magic" of it, but have to admit a little "sadness" to see some of the visual "trickery" used to fool our eyes. Somewhat like the "pay no attention to the man behind behind the curtain" line in Wizard of Oz. ;-)
I would love to hear MORE about your 15+ years in the industy...
Ray
Sure Ray. And with what can be done now digitally vs what was being done 75+ years ago...
15+ at WB, a few at Sony, a bunch just where ever. I got to work on some great features, but really got lucky when that started to dry up in Tinselburg some years back, & I got to set up at WB as a home base. T'was close to home & dripping with cinema history. Got to work pretty much all the shows on, as well as most outside projects that came on to the lot.
My last assignment just before the damndemic hit was on a Denzel Washington et. al. production of MacBeth, & got out of town just days (Sadie Hawkins in fact) before it started hitting LA. Got called back (with 2 days notice & I'm in the PNW) at the end of last October & finished out on the 3rd Season of "All American" this April, quite literally stumbling aross the retirement finishline, & moved back on the 15th.
But WB's backlot is still the best. An eventual project of mine is to digitally do Mid West street, which is essentially "The Music Man", before the lot eats into it anymore with more offices & parking. Western Town sadly was gone before I got there. I should see if I can get some reference material to re-construct that. Hmm,...
Oh, here's something I thought I'd uploaded last year & some might like...