Twizted Skins Merchant Resource - How Does This Function?

This seemed like a really nice tool for one-click changing of skin colours with my fantasy characters:

https://www.daz3d.com/twizted-skins-merchant-resource

So, decided to purchase and began to experiment... The preview images make it look fairly simple.

I work with the Smart Content tab, not Content Library (because the latter is just far too confusing) and I see two different sub-folders in there. I load up a G8F character and choose the G8 folder, not G8.1. There is:

Overlay
Overlay Colors
Skin
Utilities

Easy enough, right?

I won't bother with Overlay and its associated colours (would have been interested, but it forces a chnage of colour over the forearms, instead of allowing the entire torso to be a single colour), just 'Skin' and 'Utilities'. There doesn't appear to be a 'LOAD THIS FIRST' thing, so... I experiment with the various colours under 'Skin' and something strange happens.

No matter which colour I select, it shows up correctly in the previeww window, which is great. The character's skin imperfections and eyebrows are all retained, which is ideal! But the iRay render? It doesn't matter which colour is chosen. It could be green, purple, red, yellow, anything. The actual iRay render loses eyebrows and skin imperfections and colours the entire model an eyebrow-less grey-white pale texture. The Utilities section doesn't contain any tools which seem to remedy this.

Would could be going on?

Comments

  • CHWTCHWT Posts: 1,183
    Which version of DS are you using? PBR supposedly is a 4.15 thing.
  • XenomorphineXenomorphine Posts: 2,421
    edited September 2021

    That seems to be it! Thank you! Had not been aware a stable update from 4.12 was available.

    Automatically adding a 'tone mapper' to each scene is puzzling, but at least now the product is functional!

    Post edited by Xenomorphine on
  • CHWTCHWT Posts: 1,183
    edited September 2021

    That seems to be it! Thank you! Had not been aware a stable update from 4.12 was available.

    Automatically adding a 'tone mapper' to each scene is puzzling, but at least now the product is functional!

    Great! (Mind you 4.15 is pretty resource demanding though.. some users actually prefer 4.12) And about the tone mapper, even if you start with a new scene without it, once you render it will appear with the environmental setting with the default the-name-I-forgot-ruins hdri applied.
    Post edited by CHWT on
  • Why does it need those two extra things to appear in a rendering scene? The previous versions didn't.

  • nemesis10nemesis10 Posts: 3,500

    "Why does it need those two extra things to appear in a rendering scene? The previous versions didn't."  They were there but you just couldn't see them.

  • CHWTCHWT Posts: 1,183
    edited September 2021
    nemesis10 said:

    "Why does it need those two extra things to appear in a rendering scene? The previous versions didn't."  They were there but you just couldn't see them.

    Yes they were also there. In 4.15 they show up in the scene pane by default, you can delete them when you save the file (which I always do, just my habit) but once you render they show up again.
    Post edited by CHWT on
  • Huuuh... Guess now we're just seeing more behind the curtain.

    Do those thing modify themselves whenever you change the environment/lighting/etcetera already within the scene? Or do you have to delete them and let the system auto-calculate and add new ones?

  • CHWTCHWT Posts: 1,183
    edited September 2021

    Huuuh... Guess now we're just seeing more behind the curtain.

    Do those thing modify themselves whenever you change the environment/lighting/etcetera already within the scene? Or do you have to delete them and let the system auto-calculate and add new ones?

    They have always been there: the environment and tone mapping section under the render settings pane, in 4.12 or 4.15, just that the same show up also in the scene pane.

    So like before they only change when you change the render settings (including the hdri used, which the default one is the same for 4.12 and 4.15).

    Whenever you start a new scene, both in 4.12 and 4.15, the default settings have already been applied. (Like I said before deleting them before saving a scene is just my habits)

    Post edited by CHWT on
  • MelissaGTMelissaGT Posts: 2,611
    edited September 2021

    Wrong thread!

    Post edited by MelissaGT on
  • Useful stuff to know, thank you for this information!

  • LindaBLindaB Posts: 180

    Can someone explain to me how to use the overlays in this product? You're supposed to be able to use two different colors but I just end up with a lighter version of the original color. I ran into a similar problem when I bought this product: https://www.daz3d.com/oso-blendy-two-layer-shader-for-iray. I could never get the blendy to work, even after reading a thread about it in the forums. As a result, I can't use blendy and should have returned it. I don't want to have to return this product as I was excited about using it. I feel so stupid not being able to get how these overlays work - can someone possibly explain what I'm missing here?

    Overlays1.jpg
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