Old Poser stuff - Does it work in DAZ?

I have bought several old items for M3 (just because they looked interesting, and I do own M3 as well). Now I realzend that they are Poser stuff, no mention of Studio at all, just Poser and the bridges. Do these old Poser clothing items work in DAZStudio?

Comments

  • CHWTCHWT Posts: 1,183
    I do have M3 clothes (bought from DAZ store) that work in DS 4.15. They are under Poser format in the content library (not smart content)
  • NorthOf45NorthOf45 Posts: 5,551

    Absolutely. The software compatibility for older Poser stuff has been neglected since the store was updated almost a year ago. They are in Poser format, and work just fine in DAZ Studio. Of course, there is usually no metadata to speak of, so no Smart Content. There are some that have .pmd's for morphs and .mt5 material presets that will not work in Studio.

  • LeanaLeana Posts: 11,829

    Most poser items will work fine in DS, with a bit of work on the materials, if you load them from the "poser formats" section of the "content library" tab.

    Exceptions are:

    • Figures using poser weight mapping (made for P9+, like the poser version of Star! or HW3D Dawn) or the "capsule rigging" added in P8 (not used much AFAIK): they will generally load with a lot of warning and distort horribly when posed
    • Poser dynamic clothes: they will load as static props. They usually work rather well with dForce cloth, though not always.
    • Poser dynamic hair: those won't work at all in DS
    • Python scripts: those won't work at all in DS
    • Poser materials: DS will read only basic properties like diffuse, bump and transparency, you'll have to manually setup things like displacement or specularity maps for example. Procedural materials won't work at all.
    • Morphs using pmd injection won't load at all (not used much but there are a few sets from RDNA for generation 4 which use that in the store, and IIRC the poser version of Terradome uses it too)
    • Poser light sets are generally useless in DS as DS will ignore most of their properties.
  • With care and attention to the shaders, the V3 generation can look much better than it ever did. However, the use of new software doesn't help with joint limitations.

    The character on the phone is a V3 based character wearing V3 clothing. The other two are G8F.

    Regards,

    Richard.

  • Thanks a lot, to all of you!

  • Pixel8tedPixel8ted Posts: 593
    edited September 2021

    As far as I am aware, just dropping Poser content into your DAZ content folder does not work. I'm pretty sure that for DAZ to "see" your poser content library that the folder has to be named Runtime.  I seem to recall trying to do that (linking to folder names other than runtime)  with my various Poser version libraries and it was a no go. 

    At any rate, you shouldn't have problems minus that list Posted above.

    If you just are using M3 and have the desired figure morph shape built into your clothing and plan to use 3Delight then nothing extra is needed.

    Keep in mind, you can add that uber shader that comes with DAZ Studio to convert those textures to IRAY. There is also a 3delight to IRAY converter out there. You can also throw whatever shaders on them just as you would with a product made for DAZ Studio.

    Don't forget you can also convert those things to Triax or General Weight mapping so you can fit differnt M3 shapes not built into your clothing or use them on the genesis generations if you have the clone products or read up on clothing conversions. There are also converters. Be aware some of that generation 3 clothing can blow apart at the seams if too much smoothing is applied...assuming you convert to weight mapping or triax.

     

    Post edited by Pixel8ted on
  • FSMCDesignsFSMCDesigns Posts: 12,779

    Pixel8ted said:

    As far as I am aware, just dropping Poser content into your DAZ content folder does not work. I'm pretty sure that for DAZ to "see" your poser content library that the folder has to be named Runtime.  I seem to recall trying to do that (linking to folder names other than runtime)  with my various Poser version libraries and it was a no go. 

    At any rate, you shouldn't have problems minus that list Posted above.

    If you just are using M3 and have the desired figure morph shape built into your clothing and plan to use 3Delight then nothing extra is needed.

    Keep in mind, you can add that uber shader that comes with DAZ Studio to convert those textures to IRAY. There is also a 3delight to IRAY converter out there. You can also throw whatever shaders on them just as you would with a product made for DAZ Studio.

    Don't forget you can also convert those things to Triax or General Weight mapping so you can fit differnt M3 shapes not built into your clothing or use them on the genesis generations if you have the clone products or read up on clothing conversions. There are also converters. Be aware some of that generation 3 clothing can blow apart at the seams if too much smoothing is applied...assuming you convert to weight mapping or triax.

     

    I link my hefty poser runtimes to DS in the content library and most work just fine right out of the box.

  • CHWTCHWT Posts: 1,183
    edited September 2021
    Pixel8ted said:

    As far as I am aware, just dropping Poser content into your DAZ content folder does not work. I'm pretty sure that for DAZ to "see" your poser content library that the folder has to be named Runtime.  I seem to recall trying to do that (linking to folder names other than runtime)  with my various Poser version libraries and it was a no go. 

    At any rate, you shouldn't have problems minus that list Posted above.

    If you just are using M3 and have the desired figure morph shape built into your clothing and plan to use 3Delight then nothing extra is needed.

    Keep in mind, you can add that uber shader that comes with DAZ Studio to convert those textures to IRAY. There is also a 3delight to IRAY converter out there. You can also throw whatever shaders on them just as you would with a product made for DAZ Studio.

    Don't forget you can also convert those things to Triax or General Weight mapping so you can fit differnt M3 shapes not built into your clothing or use them on the genesis generations if you have the clone products or read up on clothing conversions. There are also converters. Be aware some of that generation 3 clothing can blow apart at the seams if too much smoothing is applied...assuming you convert to weight mapping or triax.

     

    Correct. The "Poser format" items are stored in "Runtime" in DS.
    Post edited by CHWT on
  • Well, that is good to know for future reference. I guess I must went too deep and dumped the contents without the runtime folder itself...so dumped the runtime folder contents into the contents folder instead of just tossing in the whole runtime folder.

  • CHWTCHWT Posts: 1,183
    edited September 2021
    .
    Post edited by CHWT on
  • PerttiAPerttiA Posts: 10,024

    CHWT said:

    Pixel8ted said:

    Well, that is good to know for future reference. I guess I must went too deep and dumped the contents without the runtime folder itself...so dumped the runtime folder contents into the contents folder instead of just tossing in the whole runtime folder.

    Actually you can deduce that from the paths of those working "Poser format" content: their paths are My DAZ Library (or something like that)/Runtime while the paths of "DAZ format" are My DAZ Library/Content.

    DS is smart enough to put those "Poser format" items in the Runtime folder to separate them from the "DAZ format" items, as long as you buy them from the DAZ store. And the Runtime folder under DS already has those Poser subfolders like pose, light, character etc. Therefore, theoretically you can put those non DAZ store Poser content in that "Runtime" folder and DS can read them (no Metadata so no smart content of course)

    the only downside of putting non DAZ store Poser content in DS is that you have to manually copy and paste the content to their respective subfolders as they no not have the DS installer.

    But of course there are limitations to the extent DS being able to read old Poser content, especially when your DS version is the newest. So all we can do is correctly putting the Poser content in DS and see how things go

    Wrong and misleading information 

  • CHWTCHWT Posts: 1,183
    edited September 2021
    PerttiA said:

    CHWT said:

    Pixel8ted said:

    Well, that is good to know for future reference. I guess I must went too deep and dumped the contents without the runtime folder itself...so dumped the runtime folder contents into the contents folder instead of just tossing in the whole runtime folder.

    Actually you can deduce that from the paths of those working "Poser format" content: their paths are My DAZ Library (or something like that)/Runtime while the paths of "DAZ format" are My DAZ Library/Content.

    DS is smart enough to put those "Poser format" items in the Runtime folder to separate them from the "DAZ format" items, as long as you buy them from the DAZ store. And the Runtime folder under DS already has those Poser subfolders like pose, light, character etc. Therefore, theoretically you can put those non DAZ store Poser content in that "Runtime" folder and DS can read them (no Metadata so no smart content of course)

    the only downside of putting non DAZ store Poser content in DS is that you have to manually copy and paste the content to their respective subfolders as they no not have the DS installer.

    But of course there are limitations to the extent DS being able to read old Poser content, especially when your DS version is the newest. So all we can do is correctly putting the Poser content in DS and see how things go

    Wrong and misleading information 

    Hi PerttiA, that's how I usually do. Copy and paste Poser content (M3 M4 era, not bought here in the DAZ store) into respective folders. Do you mind teaching me your ways of doing it?
    Post edited by CHWT on
  • PerttiAPerttiA Posts: 10,024

    CHWT said:

    PerttiA said:

    CHWT said:

    Pixel8ted said:

    Well, that is good to know for future reference. I guess I must went too deep and dumped the contents without the runtime folder itself...so dumped the runtime folder contents into the contents folder instead of just tossing in the whole runtime folder.

    Actually you can deduce that from the paths of those working "Poser format" content: their paths are My DAZ Library (or something like that)/Runtime while the paths of "DAZ format" are My DAZ Library/Content.

    DS is smart enough to put those "Poser format" items in the Runtime folder to separate them from the "DAZ format" items, as long as you buy them from the DAZ store. And the Runtime folder under DS already has those Poser subfolders like pose, light, character etc. Therefore, theoretically you can put those non DAZ store Poser content in that "Runtime" folder and DS can read them (no Metadata so no smart content of course)

    the only downside of putting non DAZ store Poser content in DS is that you have to manually copy and paste the content to their respective subfolders as they no not have the DS installer.

    But of course there are limitations to the extent DS being able to read old Poser content, especially when your DS version is the newest. So all we can do is correctly putting the Poser content in DS and see how things go

    Wrong and misleading information 

    Hi PerttiA, that's how I usually do. Copy and paste Poser content (M3 M4 era, not bought here in the DAZ store) into respective folders. Do you mind teaching me your ways of doing it?

    I'm at work at the moment, ill get back to this when I'm back home.

  • CHWTCHWT Posts: 1,183
    PerttiA said:

    CHWT said:

    PerttiA said:

    CHWT said:

    Pixel8ted said:

    Well, that is good to know for future reference. I guess I must went too deep and dumped the contents without the runtime folder itself...so dumped the runtime folder contents into the contents folder instead of just tossing in the whole runtime folder.

    Actually you can deduce that from the paths of those working "Poser format" content: their paths are My DAZ Library (or something like that)/Runtime while the paths of "DAZ format" are My DAZ Library/Content.

    DS is smart enough to put those "Poser format" items in the Runtime folder to separate them from the "DAZ format" items, as long as you buy them from the DAZ store. And the Runtime folder under DS already has those Poser subfolders like pose, light, character etc. Therefore, theoretically you can put those non DAZ store Poser content in that "Runtime" folder and DS can read them (no Metadata so no smart content of course)

    the only downside of putting non DAZ store Poser content in DS is that you have to manually copy and paste the content to their respective subfolders as they no not have the DS installer.

    But of course there are limitations to the extent DS being able to read old Poser content, especially when your DS version is the newest. So all we can do is correctly putting the Poser content in DS and see how things go

    Wrong and misleading information 

    Hi PerttiA, that's how I usually do. Copy and paste Poser content (M3 M4 era, not bought here in the DAZ store) into respective folders. Do you mind teaching me your ways of doing it?

    I'm at work at the moment, ill get back to this when I'm back home.

    Thanks. Always good to learn and see how things can be done better.
  • Richard HaseltineRichard Haseltine Posts: 102,669
    edited September 2021

    CHWT said:

    PerttiA said:

    CHWT said:

    PerttiA said:

    CHWT said:

    Pixel8ted said:

    Well, that is good to know for future reference. I guess I must went too deep and dumped the contents without the runtime folder itself...so dumped the runtime folder contents into the contents folder instead of just tossing in the whole runtime folder.

    Actually you can deduce that from the paths of those working "Poser format" content: their paths are My DAZ Library (or something like that)/Runtime while the paths of "DAZ format" are My DAZ Library/Content.

    DS is smart enough to put those "Poser format" items in the Runtime folder to separate them from the "DAZ format" items, as long as you buy them from the DAZ store. And the Runtime folder under DS already has those Poser subfolders like pose, light, character etc. Therefore, theoretically you can put those non DAZ store Poser content in that "Runtime" folder and DS can read them (no Metadata so no smart content of course)

    the only downside of putting non DAZ store Poser content in DS is that you have to manually copy and paste the content to their respective subfolders as they no not have the DS installer.

    But of course there are limitations to the extent DS being able to read old Poser content, especially when your DS version is the newest. So all we can do is correctly putting the Poser content in DS and see how things go

    Wrong and misleading information 

    Hi PerttiA, that's how I usually do. Copy and paste Poser content (M3 M4 era, not bought here in the DAZ store) into respective folders. Do you mind teaching me your ways of doing it?

    I'm at work at the moment, ill get back to this when I'm back home.

    Thanks. Always good to learn and see how things can be done better.

    The content directory (e.g. My Library or My Daz 3d LibrarY) should contain the Runtime folder, for Poser content and for textures/metadata for all content, and the /Data and user-facing folders for Daz Studio content. Theer should not be a Content folder inside the content directory, and there should not be one content directory - of any format - nested inside another (it confuses the creation of relative paths in the saved files, potentially making them unportable)

    Post edited by Richard Haseltine on
  • Peter WadePeter Wade Posts: 1,641
    edited September 2021

    Pixel8ted said:

    As far as I am aware, just dropping Poser content into your DAZ content folder does not work. I'm pretty sure that for DAZ to "see" your poser content library that the folder has to be named Runtime.  I seem to recall trying to do that (linking to folder names other than runtime)  with my various Poser version libraries and it was a no go. 

    At any rate, you shouldn't have problems minus that list Posted above.

    If you just are using M3 and have the desired figure morph shape built into your clothing and plan to use 3Delight then nothing extra is needed.

    Keep in mind, you can add that uber shader that comes with DAZ Studio to convert those textures to IRAY. There is also a 3delight to IRAY converter out there. You can also throw whatever shaders on them just as you would with a product made for DAZ Studio.

    Don't forget you can also convert those things to Triax or General Weight mapping so you can fit differnt M3 shapes not built into your clothing or use them on the genesis generations if you have the clone products or read up on clothing conversions. There are also converters. Be aware some of that generation 3 clothing can blow apart at the seams if too much smoothing is applied...assuming you convert to weight mapping or triax.

     

    Daz Studio libraries have a Runtime folder in them which contains the Poser content. The .zip files that Daz supply for Poser content also have a Runtime folder at the top level so if you unzip them into your library directory it puts everything into the right place. Most installers I've found from other sources have the same layout and work the same. Go to the Content Library tab in Daz Studio and look at Poser Formats, you will see your library shown there.

    Poser content normally has figures, clothes and other poseable  stuff under Figures and static props under Props but this isn't a hard and fast rule. The Pose section often contains a lot of material settings that are done as pose files. The Materials section was a later additiion to Poser and not all Poser materials work in Daz Studio. If they don't work, or if Studio just shows an empty folder in Materials then look for an alternative in Pose, a lot of Poser content has both.

    ** oops - wrong ** Daz installers have the runtime inside a directory called Content, you have to take the Runtime out and put into your library. The installlers from a certain other site usually have runtime at the top level.

     

    Post edited by Peter Wade on
  • CHWTCHWT Posts: 1,183
    edited September 2021

    CHWT said:

    PerttiA said:

    CHWT said:

    PerttiA said:

    Wrong and misleading information 

    Hi PerttiA, that's how I usually do. Copy and paste Poser content (M3 M4 era, not bought here in the DAZ store) into respective folders. Do you mind teaching me your ways of doing it?

    I'm at work at the moment, ill get back to this when I'm back home.

    Thanks. Always good to learn and see how things can be done better.

    The content directory (e.g. My Library or My Daz 3d LibrarY0 should contain the Runtime folder, for Poser content and for textures/metadata for all content, and the /Data and user-facing folders for Daz Studio content. Theer should not be a Content folder inside the content directory, and there should not eb one content driectory - of any format - nested inside another (it confuses the creation of relative paths in the saved files, potentially making them unportable)

    Hi Richard, thanks for the input. To clear any confusion (in case there is ) I do not create a new "Content" or "Runtime" folder in DS, as they are already there.

    For "Poser format" items bought from DAZ, they install (I use DIM) and work just fine in DS by itself. No work needed.

    For older Poser format items bought from other stores, as they have no DS installer, I just copy the content from each folder in the item zip file to the corresponding folder in DS with the same name, ie Light to Light, Pose to Pose, Character to Character etc. No folders created. So far that works for me. I know it possibly is not the smartest way to do but to me that possibly is a relatively safe way. Please let me know if I did anything incorrectly, thank you

    Post edited by CHWT on
  • If you have /My DAZ Library/Content/ then either that's the result of manual installations (the zips have a Content folder, for organisation to keep content separate from plug-ins for example) or a packaging error. If you have /My DAZ Library/Content/Data/ or /My DAZ Library/Content/Runtime/ and you have the Content folder selected as a content directory then you risk getting bad relative paths; if you have those folders and don't have the Content folder set as a content directory then the files will not be found.

  • CHWTCHWT Posts: 1,183

    If you have /My DAZ Library/Content/ then either that's the result of manual installations (the zips have a Content folder, for organisation to keep content separate from plug-ins for example) or a packaging error. If you have /My DAZ Library/Content/Data/ or /My DAZ Library/Content/Runtime/ and you have the Content folder selected as a content directory then you risk getting bad relative paths; if you have those folders and don't have the Content folder set as a content directory then the files will not be found.

    Hi Richard, thanks for the info. (In case I caused you confusion... my "Poser format" items are working just fine. No issues that need to be solved) So far I have not encountered any problem of missing files or other issues, so I guess I have paid attention to your aforementioned info and did not mix up the "Poser format" and "DAZ format" files or corrupt the DS file hierarchy when I manual installed those non DAZ "Poser format" items. (Again DAZ "Poser format" items properly installed through DIM) Thanks for your tips again.
  • jestmartjestmart Posts: 4,449

    It does not matter whether the product is DAZ Studio Format or Poser Format, the zip files for DIM all havr a top level "Content" folder.  If you just extract the entire zip to your library you will have that extra "Content" folder and don't want that.  I don't understand how your library is working if you have been doing this.

  • CHWTCHWT Posts: 1,183
    edited September 2021
    jestmart said:

    It does not matter whether the product is DAZ Studio Format or Poser Format, the zip files for DIM all havr a top level "Content" folder.  If you just extract the entire zip to your library you will have that extra "Content" folder and don't want that.  I don't understand how your library is working if you have been doing this.

    Hi jestmart, I don't manual install items I buy from DAZ because we have DIM (I login DIM and let it do the download and installation. I never download a DIM ready zip file and extract and so on) so why bother manual installation. What I manual install are those old old old Poser format items I bought from other stores like Rendo years ago, and I never create folders and make sure I am copying to the correct subfolders - texture to texture, character to character, Geometries to Geometries.
    Post edited by CHWT on
  • PerttiAPerttiA Posts: 10,024
    edited September 2021

    Ok, to make it simple and to avoid any cloudflare problems, I wrote this with Libre Office and took a screenshot of it.

    Edit: Didn't go into deeper folder structures, as that is not necessary - The folder structures will be correct automatically, no matter if it is a DS product or a Poser product.

    InstallContent.JPG
    793 x 1120 - 226K
    Post edited by PerttiA on
  • CHWTCHWT Posts: 1,183
    edited September 2021
    PerttiA said:

    Ok, to make it simple and to avoid any cloudflare problems, I wrote this with Libre Office and took a screenshot of it.

    Edit: Didn't go into deeper folder structures, as that is not necessary - The folder structures will be correct automatically, no matter if it is a DS product or a Poser product.

    Hi PerttiA, thanks for your tutorial. Does it apply to those old products from Rendo years ago? If so then it will be wonderful that I don't need to manual install or ahem copy and paste them.
    Post edited by CHWT on
  • CybersoxCybersox Posts: 9,085
    edited September 2021

    I have somewhere around 20,000 Poser format items currently in my library and I've rarely had any trouble using them in DAZ Studio (except, as noted above, Dynamic hair, Lights, some materials like shaders, and figures that are rigged specifically with weight maps for the later editions of Poser.)  Really, .obj files tend to be more problematic, and once you've converted surfaces to Iray, a lot of them can look quite amazing. 

     

     

    Post edited by Cybersox on
  • PerttiAPerttiA Posts: 10,024

    CHWT said:

    PerttiA said:

    Ok, to make it simple and to avoid any cloudflare problems, I wrote this with Libre Office and took a screenshot of it.

    Edit: Didn't go into deeper folder structures, as that is not necessary - The folder structures will be correct automatically, no matter if it is a DS product or a Poser product.

    Hi PerttiA, thanks for your tutorial. Does it apply to those old products from Rendo years ago? If so then it will be wonderful that I don't need to manual install or ahem copy and paste them.

    Yes, whatever the structure or the contents of the Zip, just locate the level that has the 'Runtime' folder (do not venture inside of it), select every folder (or the one and only 'Runtime' folder) on that level and extract them to the root folder of your Content Library.

  • NorthOf45NorthOf45 Posts: 5,551

    If you want the ultimate in flexibility, make your own DIM packages, for any sort of content, even those "Other Import Formats". As long as you respect the proper folder structures, you can have the ability to install and uninstall at will. A few minutes with something like Content Package Assist could save you a lot of time and frustration in the long run. They look just like any other DIM package. You can have prefixes other than IM, to help separate different stores, and you can add the thumbnails like any other product. For the OCD in everyone...

  • CHWTCHWT Posts: 1,183
    PerttiA said:

    CHWT said:

    PerttiA said:

    Ok, to make it simple and to avoid any cloudflare problems, I wrote this with Libre Office and took a screenshot of it.

    Edit: Didn't go into deeper folder structures, as that is not necessary - The folder structures will be correct automatically, no matter if it is a DS product or a Poser product.

    Hi PerttiA, thanks for your tutorial. Does it apply to those old products from Rendo years ago? If so then it will be wonderful that I don't need to manual install or ahem copy and paste them.

    Yes, whatever the structure or the contents of the Zip, just locate the level that has the 'Runtime' folder (do not venture inside of it), select every folder (or the one and only 'Runtime' folder) on that level and extract them to the root folder of your Content Library.

    Cool, thanks PerttiA.

    @Pixel8ted maybe you would like to take a look at PerttiA's awesome tutorial above before pouring your Poser library into DS.

  • CHWTCHWT Posts: 1,183
    NorthOf45 said:

    If you want the ultimate in flexibility, make your own DIM packages, for any sort of content, even those "Other Import Formats". As long as you respect the proper folder structures, you can have the ability to install and uninstall at will. A few minutes with something like Content Package Assist could save you a lot of time and frustration in the long run. They look just like any other DIM package. You can have prefixes other than IM, to help separate different stores, and you can add the thumbnails like any other product. For the OCD in everyone...

    Haha, I actually have it but never used it! Thanks for reminding!
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