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Of course Richard is right about the polycount, theoretically speaking. But in a real scenario the polycount is done with multiple figures with outfits and hair, not nude bald figures at base resolution. So in this case the old generations tend to keep the outfits and hair at a lower polycount compared to G3 G8. Also it's textures that mostly bog the gpu anyway, not the geometry. And again the old generations tend to use lower resolution textures compared to G3 G8. And you can always use the texture atlas to decimate further.
As a side note you can use the texture atlas with G3 G8 too. But in this case you need first to save a collapsed uv set via obj, since texture atlas doesn't support udim.
Just load 50 g8f's.
(i'm being sarcastic)
First render has nothing but base g8f skins, came in at around 116GB of system ram, and 11hrs to 95% convergence on a 32core 2.2 ghz server.
Second render has 50 different texture sets and only jumped to 122GB of system ram, again 11hrs to 95% convergence.
I was pretty random with everything, the only major parts, is that any where you can't see more than hair, the character is naked.
I also left out shoes on any character you can't see, as well as, mostly deleting out any clothing from areas not visible.
If I was a bit less random on stuff, could probably get far more and still not exceed the 128GB of ram on my server.
All default render setting, other than frame(16:9@720), and default load settings for the g8f.
@DrunkMonkeyProductions I like the 2nd render a bit more, and it really wasn't a huge spike in system ram to add the 50 different texture sets to create a very nice crowd scene.
Of course the one major question is... why does no one in the restaurant seem to notice that Batgirl stopped by for a drink... some kind of stealth suit?
Your Plumbus Mam
Crowd People set from Turbosquid and used the Daz scatter tool on a lot of them, arranged some by hand. 4 normal G8 figures in scene.
Not an interior, but here's a crowd produced with regular G2M and G3F figures:
There are just six men and six women in that crowd, each of them instanced multiple times. To save on resources, I only use the original materials for their faces - the rest of their bodies use plain colours with no image maps, as do their clothes. I also set visibility off for any body parts that are hidden by clothing. I don't think anybody in this shot has visible legs, for example.
this is amazing..
you made my day :)
Link for Collection 2 leads to an OOPS page. Product is still in store, but link needs to be edited.
it's the semicolon at the end;
pasting into the forum on many browsers does that, you need to use the link icon
https://www.daz3d.com/mmx-resource-saver-shaders-collection-2-for-iray
nah, just me being random.
Ada wong(resident evil) is by the drink machine, not as obvious though.