Can I use DAZ aniblocks in iClone?

FetitoFetito Posts: 481
edited December 1969 in Daz Studio Discussion

Can I use DAZ aniblocks such as “Locomotion Pro Animation Bundle Vol.1” in iClone?

Is there a way to export DAZ created movements?

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,504
    edited December 1969

    If you have animate2 and can bake to the timeline
    I personally find it more trouble than it is worth though as the transforms are baked in too and they are hard to link.
    I like the iclone imotions more.

  • FetitoFetito Posts: 481
    edited January 2015

    Yay! Thanks!

    How many iClone imotions are available in iClone 6? Do I have to buy extra packs?

    I bought a lot of animate2 stuff. So, I'd like to "recycle" it. :P

    PS: Can I export animate2 just as BHV and import that BHV file in iClone?

    Post edited by Fetito on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,504
    edited December 1969

    FBX easier
    there are plenty of bonus motions you can get for iClone too
    actually Carrara is the best way to get motions into iclone via 3DX and for BVH if you have Poser there is a template for Simon on iClone itsself
    if you must use aniblocks carrara aniblock importer has remove transforms option and you can delete the initial transform key in the keyframe editor
    I sill find iclone 5 better for content too and would not want to rely on just 6 myself either, 6 has got new stuff but not anywhere near as much

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,504
    edited January 2015

    Patrick if you are prepared to spend
    http://www.daz3d.com/2013-editor-s-choice3709 is in the stackable items for 65% off if you buy 3
    and iClone 5 is invaluble to use with side by side iClone 6 for now and will work properly with 3Dxchange
    it includes the mocap plugin I do not have so a very good deal, you just need a kinect and can do your own motions!

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,504
    edited December 1969

    only other thing you need as I do not think it is included is the facial animation duf
    you can export content to carrara 8.5 with pipeline too

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