Loadtime test v8 stock/v8 with LIE
I did some (very unofficial) tests with a stock Victoria 8 model using the material set that is bundled with the figure using the Windows 10 stopwatch in the Alarms & Clock app.
The viewport size was 778x186 (I don't use that for production, I just needed space), the display used for the viewport is the only cable on the dedicated GPU.
My system specs are in my signature, When time allows I will try some additional LIE presets tested so the results wont be so narrowed to one product.
all times approximate: e.g. me clicking new/load/stopwatch button/do I need more coffee/yes, I do/oh crap, I better click the stop button.
Open GL texture viewport:
load with the base Gen8 model, Victoria 8 preset active from new window: ~00:10 seconds
load with the base Gen8 model, Victoria 8 preset and ultimate freckles via LIE applied to figure from new windows: ~01:13
Wireframe viewport:
load with the base Gen8 model, Victoria 8 preset active from new window: ~00:09 seconds
load with the base Gen8 model, Victoria 8 preset and ultimate freckles via LIE applied to figure from new windows: ~01:12
Iray viewport (first pass)
load with the base Gen8 model, Victoria 8 preset active from new window: ~00:10 seconds
load with the base Gen8 model, Victoria 8 preset and ultimate freckles via LIE applied to figure from new windows: ~01:08
my specs are below
Comments
Yes, LIE takes a long time to load. DAZ Studio has to set up a Layered Image Editor for each surface that gets an image overlay. It's way faster to load a complete new surface setting. LIE is an incredible powerful tool though, and at least in my opinion is worth the time. Interesting that it's loading fastest in iray preview mode. There must be some other things going on that could explain that.
The new images that LIE makes are saved to your temp folder. Move them a known texture folder and re-reference them in the Surface pane.
Is there an tutorial on this? I tried to make some changes with transparency maps for this set and couldn't find where to put them once they applied.
my guess is openGL, but clicking load and racing over to click start on an app is not Swiss time.