Can I use blender to create my poses and import them back into Daz Studio?
Sonofbelmont
Posts: 147
Hi
If I use the Daz to blender bridge to import Genesis 8 to blender then pose the model is there any way to reimport the pose I've made back into Daz studio?
I'm not a huge fan of Daz studio's posing tools but the deformation in Daz studio looks a lot better than it does in Blender.
I did a very quick test with a BVH file and a FBX but they both seemed to import scrambled.
Any help would be appreciated.
Thanks
Comments
BVH would have been my suggestion. How were the poses scrambling? What options were you using on export and import?
What method are you using to pose the model in Daz Studio?
Can you?
I've no idea; is it possible? Yes.
As much of a fan as I am of Blender - and I do rendering in Blender - if I'm rendering in Studio, I pose in studio, which works decently.
... The thoughts of posing in Blender and importing it into Studio fills me with horror.
I've attached a image of what I mean by scrambled, this is for when I imported a BVH file.The left side is how the pose looks in blender and the right side is how Genesis 8 looks after I turn off all limits and import the BVH file to Daz Studio with "adjust scene to match file" selected. The box in the middle shows what settings I had when exporting the BVH file from blender.
What are the alternatives to Euler (Native)? What were the import settings in DS?
This happens because Blender uses a left-handed coordinate system and Daz a right-handed system, i.e. (x,y,z) => (x,-z,y). There's probably way to get Blender to account for that on export, but Sagan has a facility to correct it in any case. It hasn't been thoroughly tested, but it did work perfectly in the one case I tried.
Attached is a image of the other options in Blender. The only option I selected in Daz studios BVH importer was "adjust scene to match file".
However I noticed that when you import a BVH file in Daz studio and click show details you can see the mapping and it's looks like it's off in a few places.
for example "rhand" is mapped to "right forearm twist" when it should probably be mapped to "right hand".
The pose still imports wrong after fixing the map though. although it does look a tiny bit closer and by that I mean if my pose had one leg up and one leg down so does the imported one it's just which leg is up and which is down is flipped and the rotation is still all wrong.
You might try the Euler xzy option - that might be needed to cope with the axis orientation, though I would have thought BVH handled that in itself.