A way to have eyes track to an object (camera)?

I don't know if this would be a product or something within Daz that can do this.

I find it a small hassle to have to power pose a characters eyes, make guess work if they are looking at the camera or whatever it is i want them to look at until i get it right.

If anyone knows how to do this or can point me in the right direction that would be great.

Thanks!

Comments

  • PerttiAPerttiA Posts: 10,024

    With the eye selected, go to the Properties Tab, "Point At" and select the camera as the target.

    When you open a previously saved scene, you have to rotate/move the figure or the target camera to get the eye to follow again, but once you have done that you can reverse the rotation/move.

  • SchaakaSchaaka Posts: 147

    PerttiA said:

    With the eye selected, go to the Properties Tab, "Point At" and select the camera as the target.

    When you open a previously saved scene, you have to rotate/move the figure or the target camera to get the eye to follow again, but once you have done that you can reverse the rotation/move.

    Oooooh that sounds fantastic! Thanks!

  • You can also add a Null object, and make them point at the Null. Sometimes the eyes reaches a wierd rotation and it looks odd, by tweaking the Null you dont need to change your Camera View. 

  • There's also Look At Me, which is very handy for that sort of posing. I use it all the time because the Point At trick is kind of quirky and I can run this script faster and get good results. :) You can have just the eyes move, or have the head and neck move as well. It's a huge time-saver for adjusting character's eyes. 

  • Schaaka said:

    I don't know if this would be a product or something within Daz that can do this.

    I find it a small hassle to have to power pose a characters eyes, make guess work if they are looking at the camera or whatever it is i want them to look at until i get it right.

    If anyone knows how to do this or can point me in the right direction that would be great.

    Thanks!

    If I want to be 100% sure, I just add two cylinder primitives to the scene, X-rotate cylinder 90 degrees, and reposition the end of the cylinder up against the pupil for each eye and resize the X-scale & Z-scale for each to match the radius of the pupils. Then parent the cylinder to its respective eye. Adjust the Y-scale of each cylinder so that they're longer than the distance between the character's eyes and the object to be focused on. Works especially great for renders where you want the character to be focused on or near the camera.

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