WillDupre Tomcats Fur not Rendering Textures - Renders White
From the Ashes
Posts: 32
I am using a new package WillDupre's "Tomcat For Genesis 8 Male". The Geograft parts and fur applies as expected. I render in IRAY and the "fur" renders white as if it has no texture. I spent over an hour applying the textures in every way I know. From the Material/Iray/Full Fur with Materials" folder then I started from scratch and applied the textures for each piece individually. The effect is the same -- white fur.
I'm sure this must be something simple I'm missing relating to the "Blended Dual Lobe Hair" shaders. Any suggestions or thoughts?
Bob A
Tomcat-Lion 1 Fur renders white.png
462 x 600 - 129K
Comments
Which version of Daz Studio are you using?
4.15.02 is the version of DAZ I'm using.
Exactly which files did you load and apply? I was able to get it working in the current (4.15.0.30) version, except for the tail fur (and then I crashed DS by loading the hair for the tail before the tail, hence the lack of a render)
"Tomcat Full Wild Lion 1 with Hair.duf" I applied this with my Genesis 8M figure selected. I then also tried with the fur objects selected when it did not work. I did the same with "Tomcat Full Wild Lion 2 with Hair.duf"
It seems to apply the textures properly when I look at the individual fur objects in the surface tab. I've also tried rendering with just HDRI lighting and just Scene Lighting. Same white render results on the fur.
I'm definitely stumped.
That is just a material, how did you load the parts first? And are you using Genesis 8 Male or Genesis 8.1 Male?
I loaded the Tomcat Full Bushy tail onto Genesis 8 male, then aplied the same materials preset with the Genesis 8 Male seelcted, and it seems to have worked.
First - thanks for taking time to try and solve this problem with me!
I am using:
- Figure: Vladimir 8
- Applied Character/Tomcat/Tomcat Full Lion Mane and Tail.duf (renders white)
- Then Applied Materials: Character/Tomcat/Materials/Iray/Full Fur with Materials/Tomcat Full Wild Lion 1 with Hair.duf (renders white)
After your last sample applied the same "Tomcat Full Bushy tail" to the base G8M figure
(Render image attached - Renders White)
It occured to me it might be a lack of Video RAM problem (I have a RTX 2080 Super with 8 GB GDDR6 Ram). I tried turning visibility off for all the Fur except the head as a test (Renders White)
Other than starting from Genesis 8 Male I tried the same steps and everything took the materials. Please try with Genesis 8 male instead of Vladimir 8 - it shouldn't matter, but it seems to eb the main difference.
I just tried with Vladimir, again it rendered OK. It is actually rendering? Try adding a simple test item, a primitive with a texture applied, just to be sure.
The last render example on my previous post was the base G8M figure with the "Tomcat Full Bushy tail" applied.
I cannot apply the Tomcat shaders to a primitive, will only allow application to the designated objects.
I applied the ColorWerks hair shaders to the top cube, and UHD Fur Builder shaders to the bottom. I've also been rendering non stop on characters with non-strand based hair/fur for over a month to finish a project. Problem does seem to be with this product on my system, since you are using it with no problems. (I'm a bit jeaous :-)
I did try manually loading the textures, and as far as I can tell they load. Though looking more closely the fur textures reference files in the \program Files\DAZ 3D\Dazstudio4\DazStudio4Temp directory that don't actually exist. They do show a preview image in the tooltip though.
Since you used the product with no issues. As an experiment I replaced the temp directory files (mentioned in my last post) by linking them manually to files in the product texture directory and it seems to work.
That leads me to believe it probably has to do with my file structure. I have not used DIM for years since each time I upgraded it wanted to completely download and reinstall my 2000+ DAZ items (Ugg). I manually install everything into my DAZ data base.
This products .duf file may hard references to the textures. I'm not a hardcore techie, but that is my current guess.
So looks like I am able to use the product, albeit in a very labor intensive way.
I appreciate the back and forth on this - it helped a lot.
Some of those temp file references may have been for layered images, which are built on loading the scene. I did notice the cotnent was slow to load, which may have been down to layered images. If those were not being written or were being removed then it would explain why you end up with white hair - the first suspect would be security software.
Huzzah! Your last post solved the problem Richard. My security settings were not allowing the layered image files to be created. I changed the settings and everything works perfectly.
Thanks!