Deformations
marek_b
Posts: 26
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Please describe what you mean in words.
Hands from time 1:26 to 1:30 have a very deformed appearance.
The arms up and down is being handled with a morph, not a joint rotation. A morph movces the vertices along a straight line from the starting postion to the final position, it doesn't rotate around a centre as the joint does.
Thanks for the reply.
I know how morph works, but my question remains unanswered.
Why does it work in DAZ morph without distortion but in Cinema 4d it does?
At a guess, there's a correction morph applied automatically in DS but not in C4D.
In DS you are using the Arms Up Down Pose control, which is driving the rotations - it isn't a morph and so doesn't have the same limitation. Please give the steps you are using to go from DS to C4D.
The video on Youtube accurately shows all the steps I have taken.
Yours sincerely
A video can be a useful supplement to a description but - especially lacking narration or labelling - it is not adequate on its own.