How can I make same light for all the map?
foxyfoxfurries
Posts: 325
I have darkness maps but I want to make the same light for all the map not with the spotlight and stuff like this something like Environment Map. But if you don't have windowns it wont work...
Have some other idea to make this stuff? Thanks. :)
Comments
You don't mention which rendering engine you're using.
Daz already does global illumination, with the OpenGL 3D Viewport (and the Preview Lights option turned off).
For Iray, it's not going to happen. Iray is a physically-based renderer, which aims for photorealism. There's no way to cheat it.
Filament is ostensibly a PBR renderer too, but since it can't even do shadows it's not very good at it. Plus it's a mobile game engine, so Google may have put in a workaround that violates physically-based principles to create global illumination.
I use IRay in rendering , the problem is have very nice maps and when I put likes its start to make big shadows and destroy my rendering until i find some good angle : /
I really try my best to make some nice lights and sometimes its very nice but sometimes its just destroy my pictures. and I just rendering again.
Unfortunately, that's just what happens when you have a renderer that emulates real-life light.
So its good or not? hehe
Any way thank you ^^
It's good for photorealism, but you should start thinking about lights as if they were actual real-world lights and brush up on real-world lighting techniques.
What all do you have in the scene? Is it an indoor or outdoor render? If I'm reading correct it sounds like an indoor scene but want to make sure. Just think where would the scorce of light be coming from then build your lighting from there.
Thanks for both of you , and yes its indoor rendering , it looks ok but the shadow and light sometimes make it looks strange , I will try diffrent angles.
https://www.deviantart.com/susancoquin/journal/DAZ-Studio-Lighting-858411769
Lighting is a process all to itself, there is a lot of trial and error so don't be too discouraged.