uvmapping editor - seam/pin? cut/stitch?

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Comments

  • DesertDudeDesertDude Posts: 1,235

    Focus, always try to focus, especially when stringing together curse words aimed at the computer.  Random just will not do.  wink 

    Lol Diomede

     

     Your uvmap and figure are very impressive.  I have been fooling around with the 3dpaint tools recently, which requires regular confrontations with uvmapping.  Not getting anywhere near as good results as you.

    Thanks for the nice words. They still have problems...some weird seams and all. 3D paint is super cool but can be a little weird. Sometimes the paint sprays on all blocky - I just assume my uv map isn't correct or has problems. 

  • TangoAlphaTangoAlpha Posts: 4,584

    Gosh, 4 years since Misty started this thread - it doesn't seem like it!

    Mostly I use Modo for modelling right now (that may change once my sub runs out in the summer). The UV editor is somewhat more refined than Carrara's, but the basic issues remain the same, and Ted's complex pipe illustrates the point. Today I was mapping a lifebuoy. In theory it's a simple ring with some ropes, but it's complicated by the indentations that the ropes pass through (yay, booleans!). As you can see from the uv map, there are still some distortions. I could take the effort to straighten it out (although that in itself will introduce other distortions), but with today's texturing apps -- Substance Painter et. al. -- that compensate automatically for distortions in the uv map, I do wonder if it's worth the extra effort?

     

    The second image shows the prop textured, inside a prototype environment.

     

    Ropes. Now there's another fun subject . . . wink

     

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  • StezzaStezza Posts: 8,050

    wow.. I've been lurking for 4 years!

    cool

  • DiomedeDiomede Posts: 15,165
    edited September 2020

    Some UV Mapping Annoyance - Box Preset Projection Edition.

    Just need to blow off some steam.  I have gotten in the habit of using seams and unwrap if I UVMap in Carrara, supplemented by occasional planar projections of one or two islands separated during the unwrap process.  However, today I had a very simple object that should have been a breeze for the UV presets.  

    This is a simple box with thick sides, and I want to write "Fragile" on the side.  

    Modeling is no problem.  For UVmapping, I could use seams and unwrap.  But if there was ever a case for using a box preset, this is it.

    Unfortunately, the projected box preset inverts the side.  When I write "Fragile" it looks like I am writing in a mirror.  Whiskey, Tango, Foxtrot.

     

     

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    Carrara write on projected UV.jpg
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    Carrara fragile test render.jpg
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    Post edited by Diomede on
  • flip the texture? cheeky

    or use scale and flip the UV

  • TangoAlphaTangoAlpha Posts: 4,584

    Been there. Done that. Bought the T-shirt. Put it on backwards... laugh

  • DartanbeckDartanbeck Posts: 21,549

    Been there. Done that. Bought the T-shirt. Put it on backwards... laugh

    ROTFL!!! laugh

    When this happens to be, in this example I'd just use the scale tool to flip the UV that is on the "Fragile" island. Either that or I'd just grab the right side and move it to the left, then the left to the right.

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