fur shaders corrupting scene 4.0.3.47 x64 confirm/deny ?
phcriado_50d0961ab5
Posts: 79
I just found out that if I use the fur shaders http://www.daz3d.com/shop/furify-fur-shaders on an object, then save the scene, close the scene, and open the scene, I get:
Error setting pointers while reading file D:/DazProjects/file23.daz : C Exception: Memory Access Violation - Attempted to read memory at address 0x00000000.
The scene is now corrupt, and three hours of work down the toilet... This is yet another awesome thing that happens with version 47, and did not happen with version 36. I am in awe of the colossal mistake I made upgrading to version 47.
Is anyone else experiencing this ?
Thanks.
Comments
Apparently this was reported last year on ticket 0044852, but they haven't found a way around it yet. Would be nice if someone could put a warning with the product... could have saved me three hours... :/
I haven't installed 47 yet...due to time constraints mainly.
So unfortunately can't help until at least next weekend... :down:
I've downloaded but again haven't had time to install it yet...
There was a thread on the old forum about this. It boiled down to the fact that the shader needed some un-used bricks removed from it's definition.
^This
You need to open up the offending shaders in shader mixer and remove the unlinked rotator brick.
4.5 in my opinion is allot more stable than .47 so far! Love the new Auto Fit which saves the morphs into the clothing AND no Duplicate ID issue when reloading the converted clothing items! YAY!
I'm opening the .dbm file with the shader mixer but there are no un-used bricks visible. Any ideas ?
I think the problem was the collapsed rotator group - in which case expanding it may help. But this is a hazy recollection, not a certainty.
In shader mixer you can delete the unused rotator brick, its not connected to anything. That will fix it. Be sure to delete it and not just close it :)
I'm a complete noob with this because I can't see any bricks that are loose, or the word ""rotator"" anywhere, is it supposed to be here ? (please see attached screen shot).
Thanks
Hey, here's a list of the broken ones:
Brown Cow
Brown Rabbit
Leopard1
Marmot
Mink Dark
Shaggy Black
When you go to ShaderMixer, you will see clearly a bit of something that hasn't been connected to anything. It is a box without wires going in or out. Delete box, OK changes, save shader.
Note: Supersuit's shaders (brown fur, white fur) also had the same problem. Good news? After you fix it, the scene should load up just fine.
The image posted is what I see on the shader mixer, after loading "fur shader.dbm". This is located where all the shader presets are. Perhaps it's not the correct file to open ¿? -thanks.
Followed by a bucket-load of the Unexpected null messages (50+ pages worth in Notepad), from a scene (Genesis, plus Supersuit, with the Destiny.dsa MAT applied) which was saved, then loaded without shutting DS4P 4.0.3.47 64-bit down first. Checking the .dbm file that I could find showed it to be the same as the image posted above. After applying the texture I also checked what the shader was and, again, got the image abive - no 'lost' brick and no rotator brick.
I'll try a download reset at the store, and re-installing, perhaps I have an older version... but I remember this used to work when I got it. Moving up the 4.x versions broke it.
Nope, the download reset is exactly the same file I had.
Its a known bug in DS4, I think that the problem should be solved in 4.5