About the transfer utility option, that is, the problem of transfer binding

After my basic model has been deformed, how can I transfer the binding and weight of the deformed model to my imported new model? Now the weights and bindings of the basic model are passed, 

Comments

  • Please put the Viewport in Smooth Shaded mode if you need to show a nude figure.

    In the dialogue, set the Source Shape to Current (or if it's a single morph, pick it from the list) then in More Options check Reverse Source Shape from Target.

  • Richard Haseltine said:

    Please put the Viewport in Smooth Shaded mode if you need to show a nude figure.

    In the dialogue, set the Source Shape to Current (or if it's a single morph, pick it from the list) then in More Options check Reverse Source Shape from Target.

     

    Thank you for your answer. I will pay attention to it. However, after doing it according to your method, there are still some problems with the model weight. What should I do at this time? The white part is the model I imported. You can see that the weight on both sides of the mouth is incorrect.

    RO8`H}Q)EWFI4%W9~HMZ[~I.png
    810 x 820 - 500K
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