What steps are needed to Print 3D Model ???

Bishop8274Bishop8274 Posts: 1
edited December 1969 in The Commons

I want to try the 3D printer I won but have no clue where to start. I have had Daz3d for a while and lots of models I would like to print. Thanks.

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,774
    edited December 1969

    google "manifold or water tight mesh" and you'll get lots of info.
    I believe that the DAZ Eula allows printing only DAZ original models and not PA ones

  • LeanaLeana Posts: 11,817
    edited December 1969

    I believe that the DAZ Eula allows printing only DAZ original models and not PA ones
    No, it allows printing on what is refered as "Content" in the EULA, which is both DAZ Content and PA Content according to the Preamble.
    So PA items are ok too.
  • entiresiaentiresia Posts: 9
    edited December 1969

    I have listed lots of detailed advice for 3D printing figurines in my blog. As you can see, it isn't simple and there is lots to learn.
    Here is a sample from http://3dprintednudes.blogspot.co.uk/2014/03/arch.html

    Export the model as an OBJ file keeping the body and hair as separate objects
    Import the model into Blender - the hair and body should be separately selectable
    Hide the hair temporarily
    Select the body and go into point edit mode
    Pick any vertex and then use Ctrl-L to select all linked vertices. Now press H to hide these points. This is a really easy way to identify any internal components
    Select all of the eyelashes,teeth, gums and tongue and delete them
    Keep the front of the eyes but delete the iris, lens and non-visible parts.
    Use Alt-H to un-hide any hidden vertices
    From the side view, select all the points in the bottom 1-2 mm of the model and scale to zero on the Z axis - this makes a flat base for the model
    Now in object mode, hide the body and un-hide the hair
    Add a high density icosphere mesh so that it surrounds the hair
    Shrink-wrap the sphere around the hair target using the negative projection setting so that all the points move towards the centre until they meet the hair surface
    Now delete the hair object and keep the sphere which has taken on the shape of the hair, but in a single closed mesh
    Un-hide the body and save the body and hair together as an STL file
    Open the STL file in Cura
    In the Expert settings, use FixHorrible-Type B - this removes any internal holes and prints much more reliably
    Turn on the default support settings
    Use Z-lift on retract to stop the nozzle from catching on edges as it travels from area to area
    I printed at 0.15 mm resolution with some fairly aggressive cooling from a new fan mounted on the hot-end

  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,239
    edited December 1969

    entiresia said:
    I have listed lots of detailed advice for 3D printing figurines in my blog. As you can see, it isn't simple and there is lots to learn.
    Here is a sample from http://3dprintednudes.blogspot.co.uk/2014/03/arch.html

    Export the model as an OBJ file keeping the body and hair as separate objects
    Import the model into Blender - the hair and body should be separately selectable
    Hide the hair temporarily
    Select the body and go into point edit mode
    Pick any vertex and then use Ctrl-L to select all linked vertices. Now press H to hide these points. This is a really easy way to identify any internal components
    Select all of the eyelashes,teeth, gums and tongue and delete them
    Keep the front of the eyes but delete the iris, lens and non-visible parts.
    Use Alt-H to un-hide any hidden vertices
    From the side view, select all the points in the bottom 1-2 mm of the model and scale to zero on the Z axis - this makes a flat base for the model
    Now in object mode, hide the body and un-hide the hair
    Add a high density icosphere mesh so that it surrounds the hair
    Shrink-wrap the sphere around the hair target using the negative projection setting so that all the points move towards the centre until they meet the hair surface
    Now delete the hair object and keep the sphere which has taken on the shape of the hair, but in a single closed mesh
    Un-hide the body and save the body and hair together as an STL file
    Open the STL file in Cura
    In the Expert settings, use FixHorrible-Type B - this removes any internal holes and prints much more reliably
    Turn on the default support settings
    Use Z-lift on retract to stop the nozzle from catching on edges as it travels from area to area
    I printed at 0.15 mm resolution with some fairly aggressive cooling from a new fan mounted on the hot-end

    Thanks for this!

  • wizwiz Posts: 1,100
    edited December 1969

    entiresia said:
    I have listed lots of detailed advice for 3D printing figurines in my blog. As you can see, it isn't simple and there is lots to learn.
    Here is a sample from http://3dprintednudes.blogspot.co.uk/2014/03/arch.html

    A very enjoyable read.

    Thank you.

  • Ive been looking everywhere to try and figure out how to fix the hair for printing when I found this. I tried your method on the hair, but it literally looks like I wrapped plastic wrap around the hair so that there is a fill going across the face of the model from the tip of the left bangs to the tip of the right. I kept adding subdivisions but it still comes out extrmely blocky as well. 

  • info_b3470fa520info_b3470fa520 Posts: 897
    edited October 2019
    necronin said:

    Ive been looking everywhere to try and figure out how to fix the hair for printing when I found this. I tried your method on the hair, but it literally looks like I wrapped plastic wrap around the hair so that there is a fill going across the face of the model from the tip of the left bangs to the tip of the right. I kept adding subdivisions but it still comes out extrmely blocky as well. 

    HeadShop 11 comes with a library of printable hairs that are sculpted for the pupose. https://www.daz3d.com/headshop-11-win

    Mainpromo.jpg
    1000 x 1300 - 636K
    Post edited by Chohole on
  • necronin said:

    Ive been looking everywhere to try and figure out how to fix the hair for printing when I found this. I tried your method on the hair, but it literally looks like I wrapped plastic wrap around the hair so that there is a fill going across the face of the model from the tip of the left bangs to the tip of the right. I kept adding subdivisions but it still comes out extrmely blocky as well. 

    Hi. First, well done for trying and do keep at it. Sounds like you’re missing a step somewhere - I did say it wasn’t simple!

    Try these tips:

    • Shrink wrap only the hair object, not the whole head
    • Add the icosphere around the hair with a fairly high subdivision level - I use 7 or 8
    • Make sure the centre of the icosphere is aligned with the centre of the hair object - not perfect, but close
    • Don’t use the default shrinkwrap settings - you have to project the icosphere onto the hair using negative for X, Y and Z

    These steps are just the start of the process. You will still need to smooth, sculpt to add detail as necessary and then Boolean merge the hair and body back together.

    Good luck!

  • It's pretty easy. Use netfabb.com to correct the inevitable problems with your model's topology. Load an OBJ file into the slicer program that came with your printer. You may have to make changes depending on the limitations of your printer. Print. Wait. Enjoy.

    The Anycubic Photon 3D is an SLA for less than $300, and produces unbelievable detail.

  • I strongly recommend you learn how to print already sculpted objects before getting into the nitty gritting of exporting Daz models.

    Simply getting an STL file from thingiverse and actually getting a halfway decent print can be quite a challenge depending on your 3d printer.

  • p0rtp0rt Posts: 217
    search google for a 3d mesh slicer
  • cobra3591cobra3591 Posts: 1
    edited May 2022
    I have found Autodesk meshmixer to be a great tool for preparing many 3D objects to printable STL files. With a little playing you can even turn flat objects such as hair into a printable object. It does take a bit to learn if you're not familiar with CAD software, or the differences in printers. It is part of autodesks free line of software, so it's well worth downloading and learning. Also, I usually go through Blender first to join all the objects first, that makes it much easier to scale in meshmixer.
    Post edited by cobra3591 on
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