Do a series of renders with pose tweaks
coralyn
Posts: 47
Main question, will I need a third-party tool to do this?
Today, I often pose a G8F, then make 3 renders manually (front, left, back) for a record.
Is there a way to do this 'auto', so pose G8F, then lauch a script which makes 1st render, then rotates the char 90-degree, makes a 2nd render, the a final render rotated 180-degrees, then restore 0-degrees of rotation? I've seen tools like "Assembly Line Pose" by RiverSoft, but I often find using tools must make more sense to the auther/vendor than to me :-).
Comments
You can do that with scripting, though obviously you'd need to script it yourself.
A script like that would be fairly easy to write - seveal scripts in this section show how to launch a render http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/start#rendering and http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/start#properties has examples of obtaining properties.
Instead of rotating the character, what if you had multiple cameras (one in front of the character, one on either side)? Then you could use ManFriday's Render Queue, which has the option to render one image for every camera in the scene.
This assumes that you don't have special requirements about the relation of the lighting or the scene background to the character, so it's possible that this solution wouldn't work. But if your needs could be met by moving the camera rather than the character, I can definitely recommend Render Queue.
You can just use the animation timeline to do that. It is as simple as going to the next frame in the time line rotating 90. Then going to the next frame and repeating.
Then render it as animation in an image series.
You can save the rotation as a pose by saving only the general > Y Rotation, make sure to save it as an animation. So later you can just apply the rotation pose on any posed figure and then render animation(image series) for the 0-2 frames (first frame starts at 0).
I would recommend you check out Render Doctor - https://www.daz3d.com/render-doctor
This is the best - fast and cheap way to do what you want . If you worry about lighting , you can use null and parent everything into it , then rotate the null in Y rotation .
you only need to set up the camera animation for this once
parented to a null if you wish along with your scene
then save those components as a scene subset to reuse and and parent different characters and poses to
Thanks all - some good suggestions! Part of the reason for a single camera is these renders are for a 'record'. I have a highly scaled custom G8 character, who NOT all clothing fits well. Literally, I file the result image away with the clothing ZIP file, order PDF, and reduced-size PROMO images. That way I can remember if say some pants have funky thigh fitting, or shoulders are a problem.