Adjustments to hide skin details in Daz?
I appologize if this has been address somewhere in the forums before, as I am a little new.
I have been morphing models into different shapes and I find that sometimes the morphs cause certain details on models' skin to be over emphasized, such as pores and veins. In some cases it ends up making my charecters look like they have skin like basketballs, with all the bumps and grooves.
That being the case, I still very much want to keep cerain areas as they look now. I don't want to alter the skin color or give them a glosy texture. The geometry of the charecter is smooth and fine. I only have issues with the appearance of the skin in certain areas, depending on the morphs.
I am just wondering, are there any adjustments or scripts that I can use in Daz Studio that can help me to clean up the details on a charecter's skin, such as hide some of the normally finer details that get distorded by morphs? Even if it would mean removing the finer details entirely to leave a base skin tone would be better than nothing. Any suggestions would be helpful. Thank you.
Comments
There isn't a way to addess this in Daz Studio. Outside, you could use a liquify or mesh distortion tool in an image editor or drawing package to aply an inverse distortion to the maps, so that the net result was reasonably flat (or at least, so the distortion was more evenly spread) but this would be quite tricky to do - and you'd need to make sure that all of the maps (base colour, normal, specularity...) received the same distortion.