Ghost Hand's CyberPNK: How Do I Create Emissive Robotic Eyes?

For anyone who has this:

https://www.daz3d.com/CyberPNK-ver-1.0-Modular-LIE-Upgrades-for-Genesis-3-and-8

I was trying to create an emulation of the Working Joes, from the 'Alien Isolation' game.

https://sinhouse.artstation.com/projects/zlvVD

While nobody's yet created the relevant shaping morphs (solid ears with a perfectly round hole, rubbery neck and so on), I've been able to create a version which looks decent at around medium range. Of course, those particular emissive cybernetic eyes were the final stumbling block and I figured the above product would solve that. The thing is... It doesn't seem to function!

I've selected G8M and clicked on the 'prep' thing (I work through Smart Content and, annoyingly, it doesn't differentiates which one is for which generation or gender, but I've exoerimentally cycled thorugh them all), then the glowing eyes. Nothing. I've tried selecting the pupil surfaces and applying the shader. Nothing.

What am I doing wrong?

Comments

  • HaruchaiHaruchai Posts: 1,979
    edited October 2021

    Xenomorphine said:

    For anyone who has this:

    https://www.daz3d.com/CyberPNK-ver-1.0-Modular-LIE-Upgrades-for-Genesis-3-and-8

    I was trying to create an emulation of the Working Joes, from the 'Alien Isolation' game.

    https://sinhouse.artstation.com/projects/zlvVD

    While nobody's yet created the relevant shaping morphs (solid ears with a perfectly round hole, rubbery neck and so on), I've been able to create a version which looks decent at around medium range. Of course, those particular emissive cybernetic eyes were the final stumbling block and I figured the above product would solve that. The thing is... It doesn't seem to function!

    I've selected G8M and clicked on the 'prep' thing (I work through Smart Content and, annoyingly, it doesn't differentiates which one is for which generation or gender, but I've exoerimentally cycled thorugh them all), then the glowing eyes. Nothing. I've tried selecting the pupil surfaces and applying the shader. Nothing.

    What am I doing wrong?

    Not sure why you would need the product. Just go the surfaces tab and select Irises. Change the Base Color image to None. Change the Emission Color to white and increase the Luminance. Change Emission Color and Luminace to taste. You might also want to increase the pupil size via morphs (Eyes Pupils Dilate) to get the exact same look.

     

    Post edited by Haruchai on
  • frank0314frank0314 Posts: 14,287

    Haruchai said:

    Xenomorphine said:

    For anyone who has this:

    https://www.daz3d.com/CyberPNK-ver-1.0-Modular-LIE-Upgrades-for-Genesis-3-and-8

    I was trying to create an emulation of the Working Joes, from the 'Alien Isolation' game.

    https://sinhouse.artstation.com/projects/zlvVD

    While nobody's yet created the relevant shaping morphs (solid ears with a perfectly round hole, rubbery neck and so on), I've been able to create a version which looks decent at around medium range. Of course, those particular emissive cybernetic eyes were the final stumbling block and I figured the above product would solve that. The thing is... It doesn't seem to function!

    I've selected G8M and clicked on the 'prep' thing (I work through Smart Content and, annoyingly, it doesn't differentiates which one is for which generation or gender, but I've exoerimentally cycled thorugh them all), then the glowing eyes. Nothing. I've tried selecting the pupil surfaces and applying the shader. Nothing.

    What am I doing wrong?

    Not sure why you would need the product. Just go the surfaces tab and select Irises. Change the Base Color image to None. Change the Emission Color to white and increase the Luminance. Change Emission Color and Luminace to taste. You might also want to increase the pupil size via morphs (Eyes Pupils Dilate) to get the exact same look.

    You image you attached is broken

  • XenomorphineXenomorphine Posts: 2,421

    Well, the product was for some cybernetic things in general, but that's another reason I'd like to understand how to use it! The only option which seems to function is the one which makes all the skin glow colours.

    The eyes were useful, because they have cybernetic appearances, but don't seem useable.

  • HaruchaiHaruchai Posts: 1,979
    edited October 2021

    Xenomorphine said:

    Well, the product was for some cybernetic things in general, but that's another reason I'd like to understand how to use it! The only option which seems to function is the one which makes all the skin glow colours.

    The eyes were useful, because they have cybernetic appearances, but don't seem useable.

    Had this but hadn't installed it. Boy oh boy are you correct, this thing needs a manual.

    *Anyway I loaded G8F, selected the Irises on the Surfaces tab, double clicked 'Iris 03 Both' from Step 02 Mods - 2.4 Eye - .1 Iris Mods. Then I double clicked 'Iris 02 Red' from .2 Iris Glow Colors. This was the result. Increasing the intensity from .3 Emission Intensity would help greatly obviously.

    I will need to experiment a LOT with this to get anything else to work, one of the most unintuative workflows I've encountered in a long time.

    * - I don't use Smart Content and access all the files from the Content Library Pane direct so can't help you locate anything in Smart Content I'm afraid.

    Cyberpnk01.jpg
    1099 x 520 - 160K
    Post edited by Haruchai on
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